void OnTriggerEnter(Collider col) { Debug.Log("CameraTrigger"); Camera_Control camControl = Camera.main.GetComponent <Camera_Control> (); camControl.moveToTarget = moveOverride; camControl.lookAtTarget = lookOverride; camControl.Move_Speed = NewMove; }
// Start is called before the first frame update void Start() { thePlayer = FindObjectOfType <Player_Controller>(); if (thePlayer.startPoint == pointName) { thePlayer.transform.position = transform.position; thePlayer.lastMove = startDirection; theCamera = FindObjectOfType <Camera_Control>(); theCamera.transform.position = new Vector3(transform.position.x , transform.position.x , theCamera.transform.position.z); } }
private void Start() { cameraControl = GetComponent <Camera_Control>(); targets = cameraControl.targets; }