void OnTriggerEnter(Collider col)
    {
        Debug.Log("CameraTrigger");

        Camera_Control camControl = Camera.main.GetComponent <Camera_Control> ();

        camControl.moveToTarget = moveOverride;
        camControl.lookAtTarget = lookOverride;
        camControl.Move_Speed   = NewMove;
    }
    // Start is called before the first frame update
    void Start()
    {
        thePlayer = FindObjectOfType <Player_Controller>();

        if (thePlayer.startPoint == pointName)
        {
            thePlayer.transform.position = transform.position;
            thePlayer.lastMove           = startDirection;

            theCamera = FindObjectOfType <Camera_Control>();
            theCamera.transform.position = new Vector3(transform.position.x
                                                       , transform.position.x
                                                       , theCamera.transform.position.z);
        }
    }
Exemple #3
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 private void Start()
 {
     cameraControl = GetComponent <Camera_Control>();
     targets       = cameraControl.targets;
 }