Пример #1
0
 private void CopyClientOutputToComponent(CameraStateUploadComponent input,
                                          CameraFinalOutputNewComponent output)
 {
     output.Position            = input.Position;
     output.EulerAngle          = input.EulerAngle;
     output.Fov                 = input.Fov;
     output.Far                 = input.Far;
     output.Near                = input.Near;
     output.PlayerFocusPosition = input.PlayerFocusPosition;
 }
 private void CopyClientStateToComponent(CameraStateUploadComponent input, CameraStateNewComponent output)
 {
     output.MainNowMode = input.MainNowMode;
     output.ViewNowMode = input.ViewNowMode;
     output.PeekNowMode = input.PeekNowMode;
     output.FreeNowMode = input.FreeNowMode;
     output.FreeYaw     = input.FreeYaw;
     output.FreePitch   = input.FreePitch;
     output.CanFire     = input.CanFire;
 }
Пример #3
0
 private void CopyStateToUploadComponent(CameraStateNewComponent input, CameraStateUploadComponent output)
 {
     output.MainNowMode     = input.MainNowMode;
     output.MainLastMode    = input.MainLastMode;
     output.MainModeTime    = input.MainModeTime;
     output.ViewNowMode     = input.ViewNowMode;
     output.ViewLastMode    = input.ViewLastMode;
     output.ViewModeTime    = input.ViewModeTime;
     output.PeekNowMode     = input.PeekNowMode;
     output.PeekLastMode    = input.PeekLastMode;
     output.PeekModeTime    = input.PeekModeTime;
     output.FreeNowMode     = input.FreeNowMode;
     output.FreeLastMode    = input.FreeLastMode;
     output.FreeModeTime    = input.FreeModeTime;
     output.FreeYaw         = input.FreeYaw;
     output.FreePitch       = input.FreePitch;
     output.LastFreeYaw     = input.LastFreeYaw;
     output.LastFreePitch   = input.LastFreePitch;
     output.LastPeekPercent = input.LastPeekPercent;
     output.CanFire         = input.CanFire;
 }