private void CopyClientOutputToComponent(CameraStateUploadComponent input, CameraFinalOutputNewComponent output) { output.Position = input.Position; output.EulerAngle = input.EulerAngle; output.Fov = input.Fov; output.Far = input.Far; output.Near = input.Near; output.PlayerFocusPosition = input.PlayerFocusPosition; }
private void CopyClientStateToComponent(CameraStateUploadComponent input, CameraStateNewComponent output) { output.MainNowMode = input.MainNowMode; output.ViewNowMode = input.ViewNowMode; output.PeekNowMode = input.PeekNowMode; output.FreeNowMode = input.FreeNowMode; output.FreeYaw = input.FreeYaw; output.FreePitch = input.FreePitch; output.CanFire = input.CanFire; }
private void CopyStateToUploadComponent(CameraStateNewComponent input, CameraStateUploadComponent output) { output.MainNowMode = input.MainNowMode; output.MainLastMode = input.MainLastMode; output.MainModeTime = input.MainModeTime; output.ViewNowMode = input.ViewNowMode; output.ViewLastMode = input.ViewLastMode; output.ViewModeTime = input.ViewModeTime; output.PeekNowMode = input.PeekNowMode; output.PeekLastMode = input.PeekLastMode; output.PeekModeTime = input.PeekModeTime; output.FreeNowMode = input.FreeNowMode; output.FreeLastMode = input.FreeLastMode; output.FreeModeTime = input.FreeModeTime; output.FreeYaw = input.FreeYaw; output.FreePitch = input.FreePitch; output.LastFreeYaw = input.LastFreeYaw; output.LastFreePitch = input.LastFreePitch; output.LastPeekPercent = input.LastPeekPercent; output.CanFire = input.CanFire; }