private void Awake() { _cameraPoints = FindObjectOfType <CameraPoints>(); _gridCreator = FindObjectOfType <GridCreator>(); _camera = GetComponent <Camera>(); _spawner = FindObjectOfType <Spawner>(); }
void Start() { Vector3 p0, p1; p0 = transform.position; p1 = CameraPoints.GetClosestCameraPoint().transform.position + offset; transform.position = p1; }
// Update is called once per frame void Update() { Vector3 p0, p1; p0 = transform.position; p1 = CameraPoints.GetClosestCameraPoint().transform.position + offset; transform.position = (1 - easing) * p0 + easing * p1; }
void Start() { Cursor.visible = false; points = GameObject.Find("Camera Points").GetComponent<CameraPoints>(); col = panel.color; col.a = 1; panel.color = col; IntroloopPlayer.Instance.PlayFade(Music, 3f); StartCoroutine(MoveToPoint()); }
//从Protobuffer类型初始化 public void FromPB(DramaModuleCommandInfoV1 v) { if (v == null) { return; } CommandType = v.CommandType; StartTime = v.StartTime; DurationTime = v.DurationTime; CreateObjectType = v.CreateObjectType; CreateNPCid = v.CreateNPCid; CreateNpcTransform.FromPB(v.CreateNpcTransform); Trigger = v.Trigger; SubtitleStyle = v.SubtitleStyle; SubtitleID = v.SubtitleID; SubtitleTargetType = v.SubtitleTargetType; SubtitleTargetConfigId = v.SubtitleTargetConfigId; TranslatePostion.FromPB(v.TranslatePostion); TranslateTime = v.TranslateTime; TranslateCurve = v.TranslateCurve; TranslateTargetType = v.TranslateTargetType; TranslateTargetId = v.TranslateTargetId; SkillId = v.SkillId; SkllTargetId = v.SkllTargetId; SkillPostion.FromPB(v.SkillPostion); SkillTargetType = v.SkillTargetType; MusicFileName = v.MusicFileName; SoundFileName = v.SoundFileName; CameraPointType = v.CameraPointType; CameraPoints.Clear(); for (int i = 0; i < v.CameraPoints.Count; i++) { CameraPoints.Add(new DramaModuleCameraPointWraperV1()); } for (int i = 0; i < v.CameraPoints.Count; i++) { CameraPoints[i].FromPB(v.CameraPoints[i]); } FreeType = v.FreeType; }
void Awake() { Instance = this; }
private void Awake() { _cameraPoints = FindObjectOfType <CameraPoints>(); }
void Start() { camPoints = CameraPoints.Instance; playerTransform = ManagerGetter.gm.player.transform; }