Exemple #1
0
 private void Awake()
 {
     _cameraPoints = FindObjectOfType <CameraPoints>();
     _gridCreator  = FindObjectOfType <GridCreator>();
     _camera       = GetComponent <Camera>();
     _spawner      = FindObjectOfType <Spawner>();
 }
Exemple #2
0
    void Start()
    {
        Vector3 p0, p1;

        p0 = transform.position;
        p1 = CameraPoints.GetClosestCameraPoint().transform.position + offset;


        transform.position = p1;
    }
Exemple #3
0
    // Update is called once per frame
    void Update()
    {
        Vector3 p0, p1;

        p0 = transform.position;
        p1 = CameraPoints.GetClosestCameraPoint().transform.position + offset;


        transform.position = (1 - easing) * p0 + easing * p1;
    }
    void Start()
    {
        Cursor.visible = false;
        points = GameObject.Find("Camera Points").GetComponent<CameraPoints>();

        col = panel.color;
        col.a = 1;
        panel.color = col;

        IntroloopPlayer.Instance.PlayFade(Music, 3f);
        StartCoroutine(MoveToPoint());
    }
 //从Protobuffer类型初始化
 public void FromPB(DramaModuleCommandInfoV1 v)
 {
     if (v == null)
     {
         return;
     }
     CommandType      = v.CommandType;
     StartTime        = v.StartTime;
     DurationTime     = v.DurationTime;
     CreateObjectType = v.CreateObjectType;
     CreateNPCid      = v.CreateNPCid;
     CreateNpcTransform.FromPB(v.CreateNpcTransform);
     Trigger                = v.Trigger;
     SubtitleStyle          = v.SubtitleStyle;
     SubtitleID             = v.SubtitleID;
     SubtitleTargetType     = v.SubtitleTargetType;
     SubtitleTargetConfigId = v.SubtitleTargetConfigId;
     TranslatePostion.FromPB(v.TranslatePostion);
     TranslateTime       = v.TranslateTime;
     TranslateCurve      = v.TranslateCurve;
     TranslateTargetType = v.TranslateTargetType;
     TranslateTargetId   = v.TranslateTargetId;
     SkillId             = v.SkillId;
     SkllTargetId        = v.SkllTargetId;
     SkillPostion.FromPB(v.SkillPostion);
     SkillTargetType = v.SkillTargetType;
     MusicFileName   = v.MusicFileName;
     SoundFileName   = v.SoundFileName;
     CameraPointType = v.CameraPointType;
     CameraPoints.Clear();
     for (int i = 0; i < v.CameraPoints.Count; i++)
     {
         CameraPoints.Add(new DramaModuleCameraPointWraperV1());
     }
     for (int i = 0; i < v.CameraPoints.Count; i++)
     {
         CameraPoints[i].FromPB(v.CameraPoints[i]);
     }
     FreeType = v.FreeType;
 }
Exemple #6
0
 void Awake()
 {
     Instance = this;
 }
Exemple #7
0
 private void Awake()
 {
     _cameraPoints = FindObjectOfType <CameraPoints>();
 }
 void Start()
 {
     camPoints       = CameraPoints.Instance;
     playerTransform = ManagerGetter.gm.player.transform;
 }