void OnCollisionStay2D(Collision2D col) { if (col.gameObject.tag == "Enemy") { Enemy_Slime enemy = col.gameObject.GetComponent <Enemy_Slime>(); if (enemy.isAttacking) { camscript.Shake(); health -= enemy.strengh; int dir = (isFacingRight) ? 1 : -1; rigidbod.AddForce(new Vector2(dir * enemy.strengh * 100, 0)); if (health == 0) { Dying(); } } } }