private void UpdateCameraControl()
    {
        float h = Input.GetAxis("Mouse X") * horizontalSensetivity * Time.deltaTime;
        float v = Input.GetAxis("Mouse Y") * verticalSensetivity * Time.deltaTime;

        // if mouse was moved by the user
        if (h != 0f || v != 0f)
        {
            inputChanged = true;
        }

        cameraFollow.CollectCameraWhiskers();
        cameraFollow.CameraDistanceControl();
        cameraFollow.UpdateCameraControls(h, v);
    }