private void UpdateCameraControl() { float h = Input.GetAxis("Mouse X") * horizontalSensetivity * Time.deltaTime; float v = Input.GetAxis("Mouse Y") * verticalSensetivity * Time.deltaTime; // if mouse was moved by the user if (h != 0f || v != 0f) { inputChanged = true; } cameraFollow.CollectCameraWhiskers(); cameraFollow.CameraDistanceControl(); cameraFollow.UpdateCameraControls(h, v); }