Пример #1
0
 private void InitialEnemy()
 {
     for (int i = 0; i < gameSaved.countLevelsOpen; i++)
     {
         if (enemiesPrefabs.Length.Equals(_iterator))
         {
             _iterator = 0;
         }
         GameObject enemy = Instantiate(enemiesPrefabs[_iterator]);
         enemy.transform.SetParent(levelList[i]);
         enemy.transform.localPosition = new Vector3(CameraControl.CamWidth() / 2 - GameManager.OffsetCamWidth, 0.5f, -2);
         SetMainEnemiesData(enemiesPrefabs[_iterator], i);
         Enemy newEnemy = new Enemy
         {
             enemyObject = enemy,
             transform   = enemy.transform,
             speed       = gameSaved.speedsEnemies[i],
             priceToDie  = gameSaved.priceToDie[i],
             timeToSpawn = gameSaved.timeToSpawn[i],
             iterator    = i
         };
         EventManager.Instance.PostNotification(EVENT_TYPE.CREATE_ENEMY, this, newEnemy);
         _iterator++;
     }
 }
Пример #2
0
 private void SetPortalPosition(GameObject cave)
 {
     if (cave.transform.GetChild(1))
     {
         Vector3 pos = cave.transform.GetChild(1).transform.position;
         cave.transform.GetChild(1).transform.position = new Vector3(CameraControl.CamWidth() / 2 - GameManager.OffsetCamWidth, pos.y, pos.z);
     }
 }
Пример #3
0
 private void Start()
 {
     EventManager.Instance.AddListener(EVENT_TYPE.CREATE_ENEMY, AddEnemyToList);
     enemies      = new List <Enemy>();
     _targetX     = -CameraControl.CamWidth() / 2 + GameManager.OffsetCamWidth;
     gameSaved    = GameObject.Find("GameManager").GetComponent <GameManager>().gameSaved;
     enemyAtLevel = new Enemy[gameSaved.countLevelsOpen];
 }
Пример #4
0
 // Update is called once per frame
 void FixedUpdate()
 {
     if ((transform.position.x <= -CameraControl.CamWidth() / 2 + GameManager.OffsetCamWidth + 2.5f) && !isDie)
     {
         isDie = true;
         EventManager.Instance.PostNotification(EVENT_TYPE.DIE_ENEMY, this, transform.position);
         animator.SetBool("Die", true);
         Destroy(gameObject, 1.5f);
     }
 }
Пример #5
0
 private void CreateHeroAtTag()
 {
     for (int i = 0; i < gameSaved.countLevelsOpen; i++)
     {
         string     tag  = gameSaved.OnLevelHeroTag[0];
         GameObject hero = CompareTagHero(tag);
         if (!hero.Equals(null))
         {
             hero.transform.SetParent(levelList[i]);
             hero.transform.localPosition = new Vector3(-CameraControl.CamWidth() / 2 + GameManager.OffsetCamWidth - 7f, 0.5f, -2);
         }
         heroesTransforms[i] = hero.transform;
         heroes.Add(hero);
     }
     EventManager.Instance.PostNotification(EVENT_TYPE.CREATE_HEROES, this, heroes);
 }
Пример #6
0
    private void SetMainEnemiesData(GameObject prefabs, int i)
    {
        GameObject enemy = Instantiate(prefabs);

        enemy.transform.SetParent(levelList[i]);
        enemy.transform.localPosition = new Vector3(CameraControl.CamWidth() / 2 - GameManager.OffsetCamWidth + 5f, 0.5f, -2);
        Enemy eny = new Enemy
        {
            enemyObject = enemy,
            transform   = enemy.transform,
            speed       = gameSaved.speedsEnemies[i],
            priceToDie  = gameSaved.priceToDie[i],
            timeToSpawn = gameSaved.timeToSpawn[i],
            iterator    = i,
        };

        enemiesAtLevel.Add(eny);
        time.Add(Time.time);
    }
Пример #7
0
 /// <summary>
 /// move heroes
 /// </summary>
 private void MoveHeroesAtStartGame()
 {
     if (!isStartMove)
     {
         return;
     }
     if (heroesTransforms[0].position.x < -CameraControl.CamWidth() / 2 + GameManager.OffsetCamWidth)
     {
         for (int i = 0; i < heroesTransforms.Length; i++)
         {
             heroesTransforms[i].localPosition = Vector3.MoveTowards(heroesTransforms[i].localPosition,
                                                                     new Vector3(-CameraControl.CamWidth() / 2 + GameManager.OffsetCamWidth,
                                                                                 heroesTransforms[i].localPosition.y,
                                                                                 heroesTransforms[i].localPosition.z), Time.deltaTime * 5);
         }
     }
     else
     {
         EventManager.Instance.PostNotification(EVENT_TYPE.STOP_RUN_ANIM, this);
         isStartMove = false;
     }
 }
Пример #8
0
 /// <summary>
 /// create enimy at time timeToSpawn
 /// </summary>
 private void InitEnemyAtTime()
 {
     for (int i = 0; i < enemiesAtLevel.Count; i++)
     {
         if (Time.time - time[i] >= enemiesAtLevel[i].timeToSpawn && !enemiesAtLevel[i].enemyObject.Equals(null))
         {
             GameObject enemy = Instantiate(enemiesAtLevel[i].enemyObject);
             enemy.transform.SetParent(enemiesAtLevel[i].transform.parent);
             enemy.transform.localPosition = new Vector3(CameraControl.CamWidth() / 2 - GameManager.OffsetCamWidth, 0.5f, -2);
             Enemy eny = new Enemy
             {
                 enemyObject = enemy,
                 transform   = enemy.transform,
                 speed       = gameSaved.speedsEnemies[i],
                 priceToDie  = gameSaved.priceToDie[i],
                 timeToSpawn = enemiesAtLevel[i].timeToSpawn,
                 iterator    = enemiesAtLevel[i].iterator
             };
             EventManager.Instance.PostNotification(EVENT_TYPE.CREATE_ENEMY, this, eny);
             time[i] = Time.time;
         }
     }
 }
Пример #9
0
 private void Start()
 {
     rect           = GetComponent <RectTransform>();
     rect.sizeDelta = new Vector2(CameraControl.CamWidth(), 1000);
 }