// 게임 시작 시에 한 번만 호출된다. public override void start() { this.player = PartyControl.get().getLocalPlayer(); this.camera_control = CameraControl.get(); // ---------------------------------------------------------------- // this.control.GetComponent<Rigidbody>().isKinematic = true; this.control.GetComponent<Rigidbody>().Sleep(); this.control.setVisible(false); this.hover.gravity = Physics.gravity.y*0.1f; this.hover.accel_scale = 2.0f; this.hover.zero_level = 3.0f; this.hover.hard_limit.max = 100.0f; this.radius = 5.0f; // this.step.set_next(STEP.IDLE); }
// Use this for initialization void Start() { if(!instance) { instance = this; } }
// Use this for initialization void Start() { cameraControl = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraControl>(); this.guiTexture.enabled = false; simulationScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<SimulationScript>(); }
// Use this for initialization void Start() { controller = this.GetComponent<CameraControl>(); destination = new Vector3 (-120, 0, 0); thoughtDestination = new Vector3 (-125, 0, 0); dialoguePos = new Vector3 (-122f, -3.7f, 0f); thoughtBubble.SetActive (false); RthoughtBubble.SetActive (false); smoke.SetActive (false); controller.followMale.GetComponent<SpriteRenderer>().enabled = false; controller.followFemale.GetComponent<SpriteRenderer>().enabled = false; Num1.SetActive (false); FemNum2.SetActive (false); MaleNum2.SetActive (false); Num3.SetActive (false); Num4.SetActive (false); Num5.SetActive (false); FemNum6.SetActive (false); MaleNum6.SetActive (false); Num7.SetActive (false); Num8.SetActive (false); check = true; done = false; tutorial.SetActive(false); dialogue = "Gigabyte1.0"; playerEnabled = false; }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); camCtrl = Camera.main.GetComponent<CameraControl>(); playMove = player.GetComponent<PlayerMovement>(); playLife = player.GetComponent<PlayerLife>(); }
// Use this for initialization void Start() { targetPosition = transform.position; transform.position += displacement; cameraControl = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraControl>(); AudioSource.PlayClipAtPoint(whoosh, targetPosition); }
public static CameraControl get() { if(CameraControl.instance == null) { CameraControl.instance = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraControl>(); } return(CameraControl.instance); }
void Awake() { instance = this; var nodes = FindObjectsOfType<LevelNode>(); cameraBounds.xMin = nodes.ExtMin(n => n.transform.position.x); cameraBounds.xMax = nodes.ExtMax(n => n.transform.position.x); cameraBounds.yMin = nodes.ExtMin(n => n.transform.position.y); cameraBounds.yMax = nodes.ExtMax(n => n.transform.position.y); }
void Start () { cameraTransform = Camera.main.transform; cameraControl = cameraTransform.GetComponent<CameraControl>(); cameraParent = cameraTransform.parent; playerControls = cameraParent.GetComponent<PlayerMovementControls>(); playerMenuControls = cameraParent.GetComponent<PlayerMenuControls>(); talkingBubble = GetComponentInParent<TalkingBubble>(); canvas = GameObject.Find("Canvas").GetComponent<CanvasGroup>(); }
void Start() { mainCamera = GameObject.FindGameObjectWithTag(TagManager.MAIN_CAMERA); cameraControl = mainCamera.GetComponent<CameraControl>(); hudLogic = GameObject.FindGameObjectWithTag(TagManager.GAME_CONTROLLER).GetComponent<ReplacementHUDLogic>(); playerControl = GameObject.FindGameObjectWithTag(TagManager.PLAYER).GetComponent<PlayerControl>(); rotationSpeed = 6f; inTrigger = false; }
void Awake() { if(guiTexture) { // Store texture ratio ratio = guiTexture.pixelInset.width / guiTexture.pixelInset.height; } guiTexture.enabled = false; CCScript = GameObject.Find("CameraControl").GetComponent<CameraControl>(); }
// Use this for initialization void Start() { //Destroy mouse input if Android detected if (Application.platform == RuntimePlatform.Android) { CameraMouseInput mouseInput = GetComponent<CameraMouseInput>(); Destroy(mouseInput); } camControl = FindObjectOfType<CameraControl>(); }
//初期化/////////////////////////////////////////////////////////////// void Awake() { m_Camera = GetComponentInChildren<CameraControl>(); m_Camera.gameObject.name = this.gameObject.name + "Camera"; m_Camera.DoWantFixdUpdate(true); m_Camera.DoWantLocalPos(false); m_Camera.DoWantLocalRot(false); m_Camera.smoothing = true; m_Camera.smoothRotSpeed = Mathf.PI / 2f; m_Camera.tarPos += Vector3.forward * 4; }
void Start () { //Dependency "Player" player = GameObject.FindGameObjectWithTag("Player"); playerInteract = GameObject.FindGameObjectWithTag("PLAYER_interact"); plController = player.GetComponent<PlayerController>(); plInteraction = playerInteract.GetComponent<Interaction>(); //Dependency "Inventory" sprite_inventory = GameObject.FindGameObjectWithTag("GLOBAL_inventoryUI"); inventoryUI = sprite_inventory.GetComponent<InventoryUI>(); obj_camera = GameObject.FindGameObjectWithTag("GLOBAL_camera"); camMov = obj_camera.GetComponent<CameraControl>(); }
void Start() { myCam = GetComponent(typeof(Camera)) as Camera; myTransform = myCam.transform; myInstance = this; gameObject.name = this.GetType().ToString(); if (Grid.I.GetDoor != null) MoveCameraToBlock(Grid.I.GetDoor.currentBlockID); else MoveCameraToBlock(0); }
private int m_TurnStepNo; //ステート番号 #endregion Fields #region Methods //カメラ特殊処理/////////////////////////////////////////////////////////// private void TurnCamFunc(CameraControl cam) { //At.Up cam.at = traPos - cam.pos + new Vector3(0, CAM_OFFSET.y, 0); cam.up = Vector3.up; //Pos if(m_TurnStepNo == 3) { //カメラ180度回転する処理 //=#=#=#=#=#=#=#=#=#=#=#=#=# //=# 工事中 =# //=#=#=#=#=#=#=#=#=#=#=#=#=# } }
// Use this for initialization void Start() { Screen.lockCursor = true; if (!cameraControl) { cameraControl = gameObject.GetComponent<CameraControl>(); } if (!attachToSurface) { attachToSurface = gameObject.GetComponent<AttachToSurface>(); } if (!jetPackStabilize) { jetPackStabilize = gameObject.GetComponent<JetPackStabilize>(); } }
public int RequestControl(CameraControlPriority priority, Transform target, Action onControlGained, Action onControlLost) { this.cameraControlDirty = true; CameraControl control = new CameraControl (); control.priority = priority; control.target = target; control.onControlGained = onControlGained; control.onControlLost = onControlLost; control.id = ++idCounter; listOfControls.Add (control); return control.id; }
void Start() { //Dependency "Inventory" object_Inventory = GameObject.FindGameObjectWithTag("GLOBAL_inventory"); inventory = object_Inventory.GetComponent<Inventory>(); //Dependency "Player" player = GameObject.FindGameObjectWithTag("Player"); list_pickup = new List<GameObject>(); list_screech = new List<GameObject>(); list_event = new List<GameObject>(); list_temp = new List<GameObject>(); list_var1 = new List<ObjectVariables>(); micInput = player.GetComponent<SpawnByLoudness>(); cameraObject = GameObject.FindGameObjectWithTag("GLOBAL_camera"); camMov = cameraObject.GetComponent<CameraControl>(); plController = transform.parent.gameObject.GetComponent<PlayerController>(); }
private void DeviceManager_PhotoCaptured(object sender, CameraControl.Devices.Classes.PhotoCapturedEventArgs eventArgs) { if (eventArgs != null) { this.PhotoCaptured(eventArgs); } }
public override void Init(Enemy e, OnActionStateChanged onActionFinished) { base.Init(e, onActionFinished); cam = CameraControl.instance; }
public override void OnEnter() { base.OnEnter(); cameraControl = Owner.GetComponent <CameraControl>(); }
private void Awake() { _instance = this; }
private void CameraDeviceSelectDialog_Load(object sender, EventArgs e) { List <string> devices = CameraControl.GetCameraDevice(); cbb_CameraDevices.UpdateUI(devices, devices.FirstOrDefault()); }
//private float currentposx; //private float currentposy; //public new int damage = 50; void Start() { //currentposx = gameObject.transform.position.x; cc = GameObject.Find("Main Camera").GetComponent <CameraControl>(); speed = 0.04f; }
public override void execute() { CameraModule camera_module = CameraControl.get().getModule(); // ---------------------------------------------------------------- // // 다음 상태로 전환할지 체크. switch (this.step.do_transition()) { case STEP.IDLE: { this.step.set_next(STEP.START); } break; case STEP.START: { this.step.set_next(STEP.KABUSAN_TOJO); } break; case STEP.KABUSAN_TOJO: { if (this.step.get_time() > 2.0f) { this.step.set_next(STEP.KABUSAN_TALK); } } break; case STEP.KABUSAN_TALK: { if (Input.GetMouseButtonUp(0)) { this.step.set_next(STEP.END); } } break; case STEP.END: { this.step.set_next(STEP.IDLE); } break; } // ---------------------------------------------------------------- // // 상태 전환 시 초기화. while (this.step.get_next() != STEP.NONE) { switch (this.step.do_initialize()) { case STEP.IDLE: { } break; case STEP.START: { camera_module.parallelMoveTo(new Vector3(0.0f, 12.4f, -13.0f)); this.step.set_next(STEP.KABUSAN_TOJO); } break; case STEP.KABUSAN_TOJO: { } break; case STEP.KABUSAN_TALK: { Navi.get().dispatchKabusanSpeech(); } break; case STEP.END: { this.kabu_san.beginMove(); } break; } } // ---------------------------------------------------------------- // // 각 상태에서의 실행 처리. switch (this.step.do_execution(Time.deltaTime)) { case STEP.IDLE: { } break; } // ---------------------------------------------------------------- // }
private void Awake() { instance = this; m_Camera = GetComponentInChildren <Camera>(); m_Targets.Clear(); }
private void Awake() { control = this; }
void Awake() { cameraControl = FindObjectOfType <CameraControl>(); }
public void BuildTheMaze(Save saveData) { data.LoadSavedData(saveData); setValues(); maze = new List <MazeNode>(); solution = new List <MazeNode>(); toBeginning = new List <MazeNode>(); toEnd = new List <MazeNode>(); ground = new List <List <GameObject> > (); vertWalls = new List <List <GameObject> > (); horiWalls = new List <List <GameObject> > (); cam = _camera.GetComponent <CameraControl> (); // ******************** Size Camera ********************** _camera.transform.position = new Vector3((width - 1) * 5, (((17F / 3F) * height) - 6), -10); cam.setMax(((17f / 3f) * height) + 1); // ******************** Full Grid Build ************************* if (width > 0 && height > 0) { o = Instantiate(goal, new Vector3((width - 1) * 10, (height - 1) * 10, -1), Quaternion.identity) as GameObject; o = Instantiate(baseFloor, new Vector3((width - 1) * 5, (height - 1) * 5, 3), Quaternion.Euler(270, 0, 0)) as GameObject; o.transform.localScale = new Vector3(width, 1, height); o.transform.parent = floorParent.transform; for (int i = 0; i <= width; i++) { List <GameObject> column = new List <GameObject>(); List <GameObject> vert = new List <GameObject>(); List <GameObject> hori = new List <GameObject>(); for (int j = 0; j < height; j++) { if (i < width) { // Floors o = Instantiate(floor, new Vector3(i * 10, j * 10, 1), Quaternion.Euler(270, 0, 0)) as GameObject; o.GetComponent <FloorController>().x = i; o.GetComponent <FloorController>().y = j; o.transform.parent = floorParent.transform; column.Add(o); maze.Add(new MazeNode(i, j)); // Horizontal Walls o = Instantiate(wall, new Vector3((i * 10) + 1, (j * 10) - 5, 0), Quaternion.Euler(0, -90, 90)) as GameObject; o.transform.parent = wallParent.transform; hori.Add(o); } // Vertical Walls o = Instantiate(wall, new Vector3((i * 10) - 5, (j * 10) - 1, 0), Quaternion.Euler(-90, 0, 0)) as GameObject; o.transform.parent = wallParent.transform; vert.Add(o); } // Top Horizontal Walls if (i < width) { o = Instantiate(wall, new Vector3((i * 10) + 1, (height * 10) - 5, 0), Quaternion.Euler(0, -90, 90)) as GameObject; } ground.Add(column); vertWalls.Add(vert); horiWalls.Add(hori); } } foreach (MazeNode node in maze) { node.FindAdjacentNodes(maze); } // ***************** Create Maze ******************* for (int i = 0; i < maze.Count; i++) { foreach (direction dir in saveData.CurrentMaze[i].dir) { maze[i].forwards.Add(maze[i].AdjacentNodes[(int)dir]); } } foreach (MazeNodeData node in saveData.CurrentSolution) { solution.Add(new MazeNode(node.x, node.y)); } // **************** Delete Walls to Form Maze ******************* foreach (MazeNode node in maze) { if (node.forwards.Count > 0) { foreach (MazeNode forward in node.forwards) { if (node.x != forward.x) { int x = Mathf.Max(node.x, forward.x); if (vertWalls[x][node.y] != null) { vertWalls[x][node.y].transform.parent = null; vertWalls[x][node.y].GetComponent <CustomColoring>().removeMe(); Destroy(vertWalls[x][node.y]); } } if (node.y != forward.y) { int y = Mathf.Max(node.y, forward.y); if (horiWalls[node.x][y] != null) { horiWalls[node.x][y].transform.parent = null; horiWalls[node.x][y].GetComponent <CustomColoring>().removeMe(); Destroy(horiWalls[node.x][y]); } } } } } // ***************** Set Remaining Object to Maze Parent Object *************** current = maze[(saveData.CurrentPosition.x * height) + saveData.CurrentPosition.y]; ClearMaze(); SetClickZone(saveData.CurrentPosition.x, saveData.CurrentPosition.y); ColorPallet.SetIndex(SaveData.GetSave().ColorIndex); ColorPallet.CallRecolor(); GamePlay.setRemainingFromSave(SaveData.GetSave().CurrentRemainingMoves); GamePlay.setScore(SaveData.GetSave().CurrentScore); MeshFilter[] meshFilters = wallParent.GetComponentsInChildren <MeshFilter>(); CombineInstance[] combine = new CombineInstance[meshFilters.Length - 1]; int z = 0; for (int n = 0; n < meshFilters.Length; n++) { if (meshFilters[n].sharedMesh == null) { continue; } combine[z].mesh = meshFilters[n].sharedMesh; combine[z++].transform = meshFilters[n].transform.localToWorldMatrix; meshFilters[n].gameObject.SetActive(false); } wallParent.GetComponent <MeshFilter>().mesh = new Mesh(); wallParent.GetComponent <MeshFilter>().mesh.CombineMeshes(combine); wallParent.gameObject.SetActive(true); // **************** Set Player Starting Position ****************************** hero.transform.position = new Vector3(current.x, current.y, 0) * 10; }
public void SetCameraParam(CameraControl control) { control.SetFieldOfView(23.5f); control.offset = new Vector3(0, 14f, -21f); }
private void Awake() { player = new Controller(); //Assign light variables to proper objects in scene lightSwitch = GameObject.FindGameObjectWithTag("Lights"); worldLighting = GameObject.FindGameObjectWithTag("EnvironmentLights"); backUpLighting = GameObject.FindGameObjectWithTag("BackUpLights"); lightScript = lightSwitch.GetComponent <LightScript>(); //lightCooldown = 10f; lightEnable = true; //Assign gramophone variables to proper objects in scene gramophone = GameObject.FindGameObjectWithTag("Gramophone"); worldMusic = GameObject.FindGameObjectWithTag("WorldMusic"); musicScript = gramophone.GetComponent <GramophoneScript>(); //musicCooldown = 10f; musicEnable = true; //Assign painting variables to proper objects in scene painting = GameObject.FindGameObjectWithTag("Painting"); paintScript = painting.GetComponent <PaintingScript>(); //paintCooldown = 15f; paintEnable = true; prop = GameObject.FindGameObjectWithTag("Prop"); propScript = prop.GetComponent <PropScript>(); //Assign player numbers and colors playernum = numplayers; numplayers++; //Add by Guanchen Liu //Assign nathan Nathan = GameObject.Find("Nathan"); humanScript = Nathan.GetComponent <HumanBehavior>(); currentItem = selectedItem.None; currentCond = ghostCond.None; mainCamera = GameObject.Find("MainCamera"); sc = mainCamera.GetComponent <CameraControl>(); UI = UIManager.instance.gameObject; var UICoolDown = UI.transform.Find("CoolDown").gameObject; // lightImage = UICoolDown.transform.GetChild(0).GetComponent<Image>(); // musicImage = UICoolDown.transform.GetChild(1).GetComponent<Image>(); // paintImage = UICoolDown.transform.GetChild(2).GetComponent<Image>(); player.Gameplay.Grabbing.canceled += context => ReleaseObject(); if (playernum == 0) { GameObject temp = GameObject.Find("Ghost_1"); transform.position = temp.transform.position; Destroy(temp); mesh.material = color1; gameObject.name = "Ghost_1"; } if (playernum == 1) { GameObject temp = GameObject.Find("Ghost_2"); transform.position = temp.transform.position; Destroy(temp); mesh.material = color2; gameObject.name = "Ghost_2"; backUpLighting.gameObject.SetActive(false); var UIScript = UI.GetComponent <UIManager>(); Time.timeScale = 1.0f; UIScript.playStartImage(); } var allGhost = GameObject.FindGameObjectsWithTag("Ghost"); choreManger = GameObject.Find("ChoreManger").GetComponent <ChoreManger>(); }
private void InitializeComponent() { this.cameraControl = new Anda.Fluid.Domain.Vision.CameraControl(); this.findCircle = new Anda.Fluid.Domain.SVO.SubForms.FindCircle(); this.lblCycles = new System.Windows.Forms.Label(); this.lblTolerance = new System.Windows.Forms.Label(); this.labelZOffsetResult = new System.Windows.Forms.Label(); this.txtZOffsetResult = new System.Windows.Forms.TextBox(); this.txtTolerance = new System.Windows.Forms.TextBox(); this.lblDiagram = new System.Windows.Forms.Label(); this.picDiagram = new System.Windows.Forms.PictureBox(); this.btnStopMotion = new System.Windows.Forms.Button(); this.nudCycles = new System.Windows.Forms.NumericUpDown(); this.grpOperation.SuspendLayout(); this.grpResultTest.SuspendLayout(); this.pnlDisplay.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.picDiagram)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.nudCycles)).BeginInit(); this.SuspendLayout(); // // grpResultTest // this.grpResultTest.Controls.Add(this.nudCycles); this.grpResultTest.Controls.Add(this.btnStopMotion); this.grpResultTest.Controls.Add(this.lblCycles); this.grpResultTest.Controls.Add(this.lblTolerance); this.grpResultTest.Controls.Add(this.labelZOffsetResult); this.grpResultTest.Controls.Add(this.txtZOffsetResult); this.grpResultTest.Controls.Add(this.txtTolerance); this.grpResultTest.Controls.Add(this.findCircle); // // pnlDisplay // this.pnlDisplay.Controls.Add(this.picDiagram); this.pnlDisplay.Controls.Add(this.lblDiagram); // // cameraControl // this.cameraControl.BackColor = System.Drawing.SystemColors.ActiveCaptionText; this.cameraControl.Location = new System.Drawing.Point(0, 0); this.cameraControl.Name = "cameraControl"; this.cameraControl.Size = this.pnlDisplay.Size; this.cameraControl.TabIndex = 0; // // findCircle // this.findCircle.Location = new System.Drawing.Point(4, 10); this.findCircle.Name = "findCircle"; this.findCircle.Size = new System.Drawing.Size(448, 90); this.findCircle.TabIndex = 0; // // lblCycles // this.lblCycles.AutoSize = true; this.lblCycles.Location = new System.Drawing.Point(88, 127); this.lblCycles.Name = "lblCycles"; this.lblCycles.Size = new System.Drawing.Size(119, 12); this.lblCycles.TabIndex = 11; this.lblCycles.Text = "Measurement cycles:"; // // lblTolerance // this.lblTolerance.AutoSize = true; this.lblTolerance.Location = new System.Drawing.Point(76, 153); this.lblTolerance.Name = "lblTolerance"; this.lblTolerance.Size = new System.Drawing.Size(131, 12); this.lblTolerance.TabIndex = 12; this.lblTolerance.Text = "Offset tolerance +/-:"; // // labelZOffsetResult // this.labelZOffsetResult.AutoSize = true; this.labelZOffsetResult.Location = new System.Drawing.Point(56, 182); this.labelZOffsetResult.Name = "labelZOffsetResult"; this.labelZOffsetResult.Size = new System.Drawing.Size(155, 12); this.labelZOffsetResult.TabIndex = 13; this.labelZOffsetResult.Text = "Needle to probe Z offset:"; // // txtZOffsetResult // this.txtZOffsetResult.Location = new System.Drawing.Point(213, 177); this.txtZOffsetResult.Name = "txtZOffsetResult"; this.txtZOffsetResult.Size = new System.Drawing.Size(72, 21); this.txtZOffsetResult.TabIndex = 16; // // txtTolerance // this.txtTolerance.Enabled = false; this.txtTolerance.Location = new System.Drawing.Point(213, 150); this.txtTolerance.Name = "txtTolerance"; this.txtTolerance.Size = new System.Drawing.Size(72, 21); this.txtTolerance.TabIndex = 15; this.txtTolerance.Text = "0.02"; // // lblDiagram // this.lblDiagram.AutoSize = true; this.lblDiagram.Location = new System.Drawing.Point(16, 26); this.lblDiagram.Name = "lblDiagram"; this.lblDiagram.Size = new System.Drawing.Size(155, 216); this.lblDiagram.TabIndex = 0; this.lblDiagram.Text = "Teach center of tactile\r\nusing camera\r\n\r\n\r\n\r\n\r\nTeach one center point\r\n\r\n " + " or\r\n\r\nTeach three circumference\r\npoints\r\n\r\n\r\n\r\n\r\nWARNING:Dispenser will\r\nmove" + " after your response"; // // picDiagram // this.picDiagram.Location = new System.Drawing.Point(177, 26); this.picDiagram.Name = "picDiagram"; this.picDiagram.Size = new System.Drawing.Size(254, 332); this.picDiagram.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; this.picDiagram.TabIndex = 1; this.picDiagram.TabStop = false; // // btnStopMotion // this.btnStopMotion.BackColor = System.Drawing.SystemColors.Control; this.btnStopMotion.Enabled = false; this.btnStopMotion.Location = new System.Drawing.Point(330, 150); this.btnStopMotion.Name = "btnStopMotion"; this.btnStopMotion.Size = new System.Drawing.Size(75, 23); this.btnStopMotion.TabIndex = 17; this.btnStopMotion.Text = "Stop"; this.btnStopMotion.UseVisualStyleBackColor = false; this.btnStopMotion.Click += new System.EventHandler(this.btnStopMotion_Click); // // nudCycles // this.nudCycles.Location = new System.Drawing.Point(214, 121); this.nudCycles.Maximum = new decimal(new int[] { 10, 0, 0, 0 }); this.nudCycles.Minimum = new decimal(new int[] { 2, 0, 0, 0 }); this.nudCycles.Name = "nudCycles"; this.nudCycles.Size = new System.Drawing.Size(71, 21); this.nudCycles.TabIndex = 18; this.nudCycles.Value = new decimal(new int[] { 3, 0, 0, 0 }); // // TeachNeedleToHeightSensor // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.ClientSize = new System.Drawing.Size(671, 690); this.Name = "TeachNeedleToHeightSensor"; this.Text = "Anda Fluid move - Teach Needle to Height Sensor Z Offset"; this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.TeachNeedleToHeightSensor_FormClosing); this.Load += new System.EventHandler(this.TeachNeedleToHeightSensor_Load); this.grpOperation.ResumeLayout(false); this.grpResultTest.ResumeLayout(false); this.grpResultTest.PerformLayout(); this.pnlDisplay.ResumeLayout(false); this.pnlDisplay.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.picDiagram)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.nudCycles)).EndInit(); this.ResumeLayout(false); this.PerformLayout(); }
void Start() { Player = GetComponent <PlayerBhysics>(); Actions = GetComponent <ActionManager>(); Cam = GetComponent <CameraControl>(); }
void Awake() { cameraControlRef = Camera.main.GetComponent <CameraControl>(); }
void Awake() { Instance = this; }
// Use this for initialization void Start() //Find needed Objects { player = FindObjectOfType <PlayerController> (); camera_main = FindObjectOfType <CameraControl> (); HPManager = FindObjectOfType <HealthManager> (); }
void Start() { Init(); _camControl = Camera.main.GetComponent <CameraControl>(); }
private void InitializeComponent() { this.picDiagram = new System.Windows.Forms.PictureBox(); this.lblDiagram = new System.Windows.Forms.Label(); this.txtCenterZ = new System.Windows.Forms.TextBox(); this.txtCenterY = new System.Windows.Forms.TextBox(); this.txtCenterX = new System.Windows.Forms.TextBox(); this.lblCenterLocation = new System.Windows.Forms.Label(); this.findCircle = new Anda.Fluid.Domain.SVO.SubForms.FindCircle(); this.cameraControl = new Anda.Fluid.Domain.Vision.CameraControl(); this.lblZDistance = new System.Windows.Forms.Label(); this.nudZDistance = new System.Windows.Forms.NumericUpDown(); this.btnTeachZ = new System.Windows.Forms.Button(); this.grpOperation.SuspendLayout(); this.grpResultTest.SuspendLayout(); this.pnlDisplay.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.picDiagram)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.nudZDistance)).BeginInit(); this.SuspendLayout(); // // grpResultTest // this.grpResultTest.Controls.Add(this.btnTeachZ); this.grpResultTest.Controls.Add(this.nudZDistance); this.grpResultTest.Controls.Add(this.lblZDistance); this.grpResultTest.Controls.Add(this.txtCenterZ); this.grpResultTest.Controls.Add(this.txtCenterY); this.grpResultTest.Controls.Add(this.txtCenterX); this.grpResultTest.Controls.Add(this.lblCenterLocation); this.grpResultTest.Controls.Add(this.findCircle); // // pnlDisplay // this.pnlDisplay.Controls.Add(this.picDiagram); this.pnlDisplay.Controls.Add(this.lblDiagram); // // picDiagram // this.picDiagram.Location = new System.Drawing.Point(179, 34); this.picDiagram.Name = "picDiagram"; this.picDiagram.Size = new System.Drawing.Size(290, 332); this.picDiagram.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; this.picDiagram.TabIndex = 5; this.picDiagram.TabStop = false; // // lblDiagram // this.lblDiagram.AutoSize = true; this.lblDiagram.Location = new System.Drawing.Point(18, 34); this.lblDiagram.Name = "lblDiagram"; this.lblDiagram.Size = new System.Drawing.Size(155, 216); this.lblDiagram.TabIndex = 4; this.lblDiagram.Text = "Teach Scale location\r\nusing camera\r\n\r\n\r\n\r\n\r\nTeach one center point\r\n\r\n " + "or\r\n\r\nTeach three circumference\r\npoints\r\n\r\n\r\n\r\n\r\nWARNING:Dispenser will\r\nmove af" + "ter your response"; // // txtCenterZ // this.txtCenterZ.Enabled = false; this.txtCenterZ.Location = new System.Drawing.Point(371, 124); this.txtCenterZ.Name = "txtCenterZ"; this.txtCenterZ.Size = new System.Drawing.Size(72, 21); this.txtCenterZ.TabIndex = 9; // // txtCenterY // this.txtCenterY.Enabled = false; this.txtCenterY.Location = new System.Drawing.Point(278, 124); this.txtCenterY.Name = "txtCenterY"; this.txtCenterY.Size = new System.Drawing.Size(72, 21); this.txtCenterY.TabIndex = 8; // // txtCenterX // this.txtCenterX.Enabled = false; this.txtCenterX.Location = new System.Drawing.Point(185, 124); this.txtCenterX.Name = "txtCenterX"; this.txtCenterX.Size = new System.Drawing.Size(72, 21); this.txtCenterX.TabIndex = 7; // // lblCenterLocation // this.lblCenterLocation.AutoSize = true; this.lblCenterLocation.Location = new System.Drawing.Point(66, 127); this.lblCenterLocation.Name = "lblCenterLocation"; this.lblCenterLocation.Size = new System.Drawing.Size(113, 12); this.lblCenterLocation.TabIndex = 6; this.lblCenterLocation.Text = "Center Location : "; // // findCircle // this.findCircle.Location = new System.Drawing.Point(31, 28); this.findCircle.Name = "findCircle"; this.findCircle.Size = new System.Drawing.Size(450, 90); this.findCircle.TabIndex = 5; // // cameraControl // this.cameraControl.Font = new System.Drawing.Font("Verdana", 7.5F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.cameraControl.Location = new System.Drawing.Point(0, 0); this.cameraControl.Name = "cameraControl"; this.cameraControl.Size = this.pnlDisplay.Size; this.cameraControl.TabIndex = 0; // // lblZDistance // this.lblZDistance.AutoSize = true; this.lblZDistance.Location = new System.Drawing.Point(29, 159); this.lblZDistance.Name = "lblZDistance"; this.lblZDistance.Size = new System.Drawing.Size(275, 24); this.lblZDistance.TabIndex = 10; this.lblZDistance.Text = "Desired Z distance between needle and cup lid\r\n(+=below lid,-=above lid)"; // // nudZDistance // this.nudZDistance.DecimalPlaces = 4; this.nudZDistance.Location = new System.Drawing.Point(325, 157); this.nudZDistance.Maximum = new decimal(new int[] { 1000, 0, 0, 0 }); this.nudZDistance.Minimum = new decimal(new int[] { 1000, 0, 0, -2147483648 }); this.nudZDistance.Name = "nudZDistance"; this.nudZDistance.Size = new System.Drawing.Size(72, 21); this.nudZDistance.TabIndex = 11; // // btnTeachZ // this.btnTeachZ.Enabled = false; this.btnTeachZ.Location = new System.Drawing.Point(419, 156); this.btnTeachZ.Name = "btnTeachZ"; this.btnTeachZ.Size = new System.Drawing.Size(56, 23); this.btnTeachZ.TabIndex = 12; this.btnTeachZ.Text = "Teach Z"; this.btnTeachZ.UseVisualStyleBackColor = true; this.btnTeachZ.Click += new System.EventHandler(this.btnTeachZ_Click); // // TeachScale // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.ClientSize = new System.Drawing.Size(723, 657); this.Name = "TeachScale"; this.Text = "Anda Fluidmove - Teach location for Valve Scale location"; this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.TeachScale_FormClosing); this.Load += new System.EventHandler(this.TeachScale_Load); this.grpOperation.ResumeLayout(false); this.grpResultTest.ResumeLayout(false); this.grpResultTest.PerformLayout(); this.pnlDisplay.ResumeLayout(false); this.pnlDisplay.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.picDiagram)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.nudZDistance)).EndInit(); this.ResumeLayout(false); this.PerformLayout(); }
private void OnEnable() { _this = this; originalPosition = transform.position; }
/// <summary> /// Awake this instance. /// </summary> void Awake() { cameraControl = FindObjectOfType <CameraControl>(); Debug.Assert(cameraControl && startScreen && pauseMenu && defeatMenu && victoryMenu && levelUI && defeatAttempts && goldAmount, "Wrong initial parameters"); }
private void Awake (){ main = this; m_Camera = GetComponentInChildren<Camera> (); }
// Use this for initialization void Start() { m_transform = GetComponent <RectTransform>(); mainCamera = Camera.main; cameraControlScript = mainCamera.GetComponent <CameraControl>(); }
// void Start() { // if (gameManager == null) // gameManager = this; // gameStarted = false; // _mapChoice = 1; // playerCount = players.Length; // _MoveSpeedValue = 5; // _HitForceValue = 200; // _JumpForceValue = 200; // _HookDistance = 8; // _HookReloadTimeValue = 3; // _HammerReloadTimeValue = 1.5f; // _ItemProbabilityValue = 40; // } // Use this for initialization void Awake() { if (gameManager == null) { gameManager = this; } else if (gameManager != this) { Destroy(gameObject); } if (gameManager.gameStarted) { // print("??"); //gameManager.mapManager = GameObject.Find("MapManager").GetComponent<MapManager>(); isGameOver = false; gameManager.winText = GameObject.Find("Canvas").GetComponentInChildren <Text>(); gameManager.winText.gameObject.SetActive(false); gameManager.inGameParticlesAndEffects = GameObject.Find("InGame Particles and Effects"); gameManager.mapHolder = GameObject.Find("Map Holder"); time = 0; Map m = Instantiate(map); m.transform.name = "Map " + (gameManager._mapChoice + 1); m.transform.SetParent(gameManager.mapHolder.transform); for (int i = 0; i < 4; i++) { GameObject player = (GameObject)Instantiate(gameManager.players [i]); gameManager.players [i] = player; player.transform.name = "Player " + (i + 1); PlayerController playerController = player.GetComponent <PlayerController> (); playerController.MaxVelocity = 5 + 2 * _MoveSpeedValue; playerController.HealthScalar = 200 + 75 * _HitForceValue; playerController.JumpForce = 200 + 100 * _JumpForceValue; playerController.HookDistance = 8 + 3 * _HookDistance; playerController.ReloadHook = 3 + _HookReloadTimeValue; playerController.ReloadHammer = 1.5f + _HammerReloadTimeValue; gameManager.playersInGame += 1; Debug.Log("playercount = " + gameManager.playersInGame); } m.SpawnMap(gameManager._mapChoice, 4); GameObject camHolder = GameObject.Find("Camera Holder"); CameraControl cam = camHolder.GetComponentInChildren <CameraControl> (); cam.SetUpCamera(); } //InstantiateItems(); /*for (int i = 0; i < MapLibrary.mapCount; i++) * { * Map m = Instantiate(map); * m.transform.name = "Map " + (i + 1); * m.transform.position += new Vector3(i * 50, 0, 0); * //m.gameObject.SetActive(i == selectedMap); * m.transform.SetParent(mapHolder.transform); * }*/ // // for (int i = 0; i < MapLibrary.bitmaps.Length; i++) // { // Map m = Instantiate(map); // m.transform.name = "Map " + (i + 1); // m.transform.position += new Vector3(i * 50, 0, 0); // m.transform.SetParent(mapHolder.transform); // } DontDestroyOnLoad(this); }
public virtual void Init() { if (myNet) { myNet.RPC("SetUseCardBoard",RPCMode.AllBuffered,_UseCardBoard); } PlayerSpawnPoint = new Vector3(Random.Range(-9,6),0f,Random.Range(-9,9)); if (ReferencePlayerObject != null) { _playerChar = ((GameObject)Network.Instantiate (ReferencePlayerObject, PlayerSpawnPoint, Quaternion.identity, 0)).GetComponent<CharacterStateMachine> (); InitCharacter (_playerChar); } VerifyUseCardBoard (); if (_referenceCamControlToUse != null) { _currentCamControl = ((GameObject)GameObject.Instantiate (_referenceCamControlToUse.gameObject)).GetComponent<CameraControl> (); } //WP.Controller.ControllerUtility.OnControllerModeChanged += OnControllerModeChanged; }
private Vector3 m_MoveVelocity; // Reference velocity for the smooth damping of the position. private void Awake() { sInstance = this; m_Camera = GetComponentsInChildren<Camera> (); }
//カメラ特殊処理/////////////////////////////////////////////////////////// private void GoalCamFunc(CameraControl cam) { cam.at = traPos - cam.pos + new Vector3(0, CAM_OFFSET.y, 0); cam.up = Vector3.up; }
// ================================================================ // // MonoBehaviour에서 상속. void Start() { this.main_camera = GameObject.Find("Main Camera").GetComponent<CameraControl>(); // ------------------------------------------------------------ // // 입과 눈. this.mouths = new List<GameObject>(); this.eyes = new List<GameObject>(); this.face = this.transform.FindChild("face").gameObject; this.face_center = this.face.transform.localPosition.z; // 입. Transform mouth_root = this.face.transform.FindChild("mouth"); for(int i = 0;i < (int)MOUTH_TYPE.NUM;i++) { this.mouths.Add(null); Transform t = mouth_root.FindChild("mouth" + i); if(t == null) { continue; } this.mouths[i] = t.gameObject; } this.change_mouth_type(this.mouth_type); // 눈. for(int i = 0;i < (int)EYE_TYPE.NUM;i++) { this.eyes.Add(null); Transform t = this.face.transform.FindChild("eye" + i); if(t == null) { continue; } this.eyes[i] = t.gameObject; } this.eye_type = EYE_TYPE.OPEN; this.blink_timer = 0.0f; this.change_eye_type(); // ------------------------------------------------------------ // this.cloud_root = GameObject.Find("Game Root").GetComponent<CloudRoot>(); this.timer = 0.0f; }
private void Awake() { camera = GetComponent <Camera>(); ins = this; }
// Use this for initialization void Start() { gamePlane = new Plane(Vector3.zero, Vector3.up, Vector3.right); _rigidbody = GetComponent<Rigidbody>(); instance = this; }
public virtual void Init() { if (ReferencePlayerObject != null) { _playerChar = ((GameObject)Network.Instantiate (ReferencePlayerObject, PlayerSpawnPoint, Quaternion.identity, 0)).GetComponent<CharacterStateMachine> (); InitCharacter (_playerChar); } VerifyUseOculus (); if (_referenceCamControlToUse != null) { _currentCamControl = ((GameObject)GameObject.Instantiate (_referenceCamControlToUse.gameObject)).GetComponent<CameraControl> (); } }
public void BuildTheMaze() { setValues(); maze = new List <MazeNode>(); solution = new List <MazeNode>(); toBeginning = new List <MazeNode>(); toEnd = new List <MazeNode>(); ground = new List <List <GameObject> > (); vertWalls = new List <List <GameObject> > (); horiWalls = new List <List <GameObject> > (); cam = _camera.GetComponent <CameraControl> (); // ******************** Size Camera ********************** _camera.transform.position = new Vector3((width - 1) * 5, (((17F / 3F) * height) - 6), -10); cam.setMax(((17f / 3f) * height) + 1); // ******************** Full Grid Build ************************* if (width > 0 && height > 0) { o = Instantiate(goal, new Vector3((width - 1) * 10, (height - 1) * 10, -1), Quaternion.identity) as GameObject; o = Instantiate(baseFloor, new Vector3((width - 1) * 5, (height - 1) * 5, 3), Quaternion.Euler(270, 0, 0)) as GameObject; o.transform.localScale = new Vector3(width, 1, height); o.transform.parent = floorParent.transform; for (int i = 0; i <= width; i++) { List <GameObject> column = new List <GameObject>(); List <GameObject> vert = new List <GameObject>(); List <GameObject> hori = new List <GameObject>(); for (int j = 0; j < height; j++) { if (i < width) { // Floors o = Instantiate(floor, new Vector3(i * 10, j * 10, 1), Quaternion.Euler(270, 0, 0)) as GameObject; o.GetComponent <FloorController>().x = i; o.GetComponent <FloorController>().y = j; o.transform.parent = floorParent.transform; column.Add(o); maze.Add(new MazeNode(i, j)); // Horizontal Walls o = Instantiate(wall, new Vector3((i * 10) + 1, (j * 10) - 5, 0), Quaternion.Euler(0, -90, 90)) as GameObject; o.transform.parent = wallParent.transform; hori.Add(o); } // Vertical Walls o = Instantiate(wall, new Vector3((i * 10) - 5, (j * 10) - 1, 0), Quaternion.Euler(-90, 0, 0)) as GameObject; o.transform.parent = wallParent.transform; vert.Add(o); } // Top Horizontal Walls if (i < width) { o = Instantiate(wall, new Vector3((i * 10) + 1, (height * 10) - 5, 0), Quaternion.Euler(0, -90, 90)) as GameObject; o.transform.parent = wallParent.transform; } ground.Add(column); vertWalls.Add(vert); horiWalls.Add(hori); } } foreach (MazeNode node in maze) { node.FindAdjacentNodes(maze); } // ***************** Create Maze ******************* start = maze[Random.Range(0, maze.Count)]; start.start = true; start.makeMaze(); solution = GetSolution(toBeginning, toEnd); // **************** Delete Walls to Form Maze ******************* foreach (MazeNode node in maze) { if (node.back != null) { if (node.back.x != node.x) { vertWalls[Mathf.Max(node.x, node.back.x)][node.y].transform.parent = null; vertWalls[Mathf.Max(node.x, node.back.x)][node.y].GetComponent <CustomColoring>().removeMe(); Destroy(vertWalls[Mathf.Max(node.x, node.back.x)][node.y]); } if (node.back.y != node.y) { horiWalls[node.x][Mathf.Max(node.y, node.back.y)].transform.parent = null; horiWalls[node.x][Mathf.Max(node.y, node.back.y)].GetComponent <CustomColoring>().removeMe(); Destroy(horiWalls[node.x][Mathf.Max(node.y, node.back.y)]); } } } // ***************** Set Remaining Object to Maze Parent Object *************** current = maze[0]; ClearMaze(); SetClickZone(0, 0); ColorPallet.SetIndex(SaveData.GetSave().ColorIndex); ColorPallet.CallRecolor(); GamePlay.setRemaining(solution.Count); MeshFilter[] meshFilters = wallParent.GetComponentsInChildren <MeshFilter>(); CombineInstance[] combine = new CombineInstance[meshFilters.Length - 1]; int z = 0; for (int n = 0; n < meshFilters.Length; n++) { if (meshFilters[n].sharedMesh == null) { continue; } combine[z].mesh = meshFilters[n].sharedMesh; combine[z++].transform = meshFilters[n].transform.localToWorldMatrix; meshFilters[n].gameObject.SetActive(false); } wallParent.GetComponent <MeshFilter>().mesh = new Mesh(); wallParent.GetComponent <MeshFilter>().mesh.CombineMeshes(combine); wallParent.gameObject.SetActive(true); // ****************** Save Maze *********************************************** List <MazeNodeData> mazeData = new List <MazeNodeData>(); foreach (MazeNode node in maze) { mazeData.Add(node.convertToMazeNodeData()); } List <MazeNodeData> solutionData = new List <MazeNodeData>(); foreach (MazeNode node in solution) { solutionData.Add(node.convertToMazeNodeData()); } SaveData.savePuzzle(mazeData, level, solutionData, width, height); SaveData.saveMove(new MazeNodeData(0, 0), GamePlay.getCounter(), GamePlay.getScore()); }
private void Awake() { m_spyMovement = m_spyObj.GetComponent <SpyMovement>(); m_CGController = m_CGControllerObj.GetComponent <CGController>(); m_camController = m_spyCamObj.GetComponent <CameraControl>(); }
void Start() { //Get camera controller cam = GetComponent <CameraControl>(); }
void Awake() { instance = this; }
private void Start() { CamControl = FindObjectOfType <CameraControl>(); sound = FindObjectOfType <PlayerSound>(); }
protected void VerifyUseOculus() { if (_UseOculus) { _referenceCamControlToUse = OculusCamControl; } else { _referenceCamControlToUse = CamControl; } }
// Use this for initialization void Start() { player = GameObject.Find("Player"); cameraControl = player.GetComponent <CameraControl>(); reticlePointer = GameObject.Find("GvrReticlePointer").GetComponent <GvrReticlePointer>(); }
// Use this for initialization protected override void Start() { base.Start(); _global = GameObject.Find("Global").GetComponent<Global>(); spawner = GetComponent<Spawner>(); cameraControl = GetComponent<CameraControl>(); tool = 0; tools = new[]{Textures.Block, Textures.Mark, Textures.Inspect}; windowRect = new Rect(w_2 - (w_2 / 2f), h_2 - (h_2 / 2f), w_2, h_2); }
public void entry(CameraControl camControl) { }