public virtual void SetFixChasingRotCamera(CameraActor.Axis iAxis, Vector3 srcPos, float rotSpeed) { this._vSrcPos = srcPos; this._iAxis = iAxis; this._fRotateSpeed = rotSpeed; this._initCameraState(); }
protected virtual void Awake() { this._iViewMode = CameraActor.ViewMode.Fix; this._vSmoothVelocity = Vector3.get_zero(); this._iAxis = CameraActor.Axis.None; }