public virtual void SetFixChasingRotCamera(CameraActor.Axis iAxis, Vector3 srcPos, float rotSpeed)
 {
     this._vSrcPos      = srcPos;
     this._iAxis        = iAxis;
     this._fRotateSpeed = rotSpeed;
     this._initCameraState();
 }
 protected virtual void Awake()
 {
     this._iViewMode       = CameraActor.ViewMode.Fix;
     this._vSmoothVelocity = Vector3.get_zero();
     this._iAxis           = CameraActor.Axis.None;
 }