Пример #1
0
    public void ReqLogin(MsgPack pack)
    {
        ReqLogin data = pack.msg.reqLogin;

        GameMsg msg = new GameMsg()
        {
            cmd = (int)CMD.RspLogin,
        };

        //如果账号已经登入
        if (cacheSvc.IsAcctOnline(data.acct))
        {
            msg.err = (int)ErrorCode.AcctIsOnline;
        }
        else
        {
            PlayerData pd = cacheSvc.GetPlayerData(data.acct, data.pass);
            if (pd == null)
            {
                //存在,密码错误
                msg.err = (int)ErrorCode.WrongPass;
            }
            else
            {
                //登入成功

                //计算体力最大值
                int power    = pd.power;
                int powerMax = PECommon.GetPowerLimit(pd.lv);
                if (pd.power < powerMax)
                {
                    long nowTime           = timerSvc.GetNowTime();
                    long millisecendsCount = nowTime - pd.time;
                    //计算玩家离线时间回复体力值
                    int addPower = (int)(millisecendsCount / (1000 * 60 * PECommon.PowerAddSpace)) * PECommon.PowerAddCount;
                    if (addPower > 0)
                    {
                        pd.power += addPower;
                        if (pd.power > powerMax)
                        {
                            pd.power = powerMax;
                        }
                    }
                }

                if (pd.power != power)
                {
                    cacheSvc.UpdataPlayerData(pd.id, pd);
                }

                msg.rspLogin = new RspLogin()
                {
                    playerData = pd
                };
                cacheSvc.AcctOnline(data.acct, pack.session, pd);
            }
        }

        pack.session.SendMsg(msg);
    }
Пример #2
0
        public void ReqLogin(MsgPack pack)
        {
            RequestLogin data = pack.Msg.RequestLogin;
            //账号是否上线
            NetMsg netMsg = new NetMsg
            {
                cmd = (int)Command.ResponseLogin
            };

            if (_cacheSvc.IsAcctOnline(data.Acct))
            {
                //己上线:返回错误信息
                netMsg.err = (int)ErrorCode.AcctIsOnline;
            }
            else
            {
                //账号不在线 || 账号是否已经存在
                PlayerData playerData = _cacheSvc.GetPlayerData(data.Acct, data.Pass);
                if (playerData == null)
                {
                    //账号存在,密码错误
                    netMsg.err = (int)ErrorCode.WrongPass;
                }
                else
                {
                    #region 计算离线玩家体力值
                    int  power        = playerData.Power;
                    long timeNow      = _timeSvc.GetNowTime();
                    long milliseconds = timeNow - playerData.Time;
                    int  addPower     = (int)(milliseconds / (1000 * 60 * PeRoot.PowerAddSpace)) * PeRoot.PowerAddCount;
                    if (addPower > 0)
                    {
                        int powerMax = PeRoot.GetPowerLimit(playerData.Level);
                        if (playerData.Power < powerMax)
                        {
                            playerData.Power += addPower;
                            if (playerData.Power > powerMax)
                            {
                                playerData.Power = powerMax;
                            }
                        }
                    }
                    if (power != playerData.Power)
                    {
                        _cacheSvc.UpdatePlayerData(playerData.Id, playerData);
                    }
                    #endregion
                    netMsg.ResponseLogin = new ResponseLogin
                    {
                        PlayerData = playerData
                    };
                    //缓存账号数据
                    _cacheSvc.AcctOnLine(data.Acct, pack.Session, playerData);
                }
            }
            pack.Session.SendMsg(netMsg);
        }