public CReoteServerPeer(CUserToken token) { this.token = token; this.token.set_peer(this); }
public CGameUser(CUserToken token) { this.token = token; this.token.set_peer(this); }
public Player(CUserToken token) { this.token = token; this.token.set_peer(this); }
/// <summary> /// ���� ������ ȣ��� �ݹ� �żҵ�. /// </summary> /// <param name="server_token"></param> void on_connected_gameserver(CUserToken server_token) { this.gameserver = new CRemoteServerPeer(server_token); ((CRemoteServerPeer)this.gameserver).set_eventmanager(this.event_manager); // ����Ƽ ���ø����̼����� �̺�Ʈ�� �Ѱ��ֱ� ���ؼ� �Ŵ����� ť�� ���� �ش�. this.event_manager.enqueue_network_event(NETWORK_EVENT.connected); }
public MinosDevice(CUserToken token) { this.token = token; this.token.set_peer(this); }
public CRemoteServerPeer(CUserToken token) { this.token = token; this.token.set_peer(this); }
public CServer(CUserToken token) { this.ChatPage_Return_Callback = new Dictionary <string, return_Callback_Handler3>(); this.token = token; this.token.set_peer(this); }
public CChatUser(CUserToken token) { this.RoomList = new Dictionary <string, CChatRoom>(); this.token = token; this.token.set_peer(this); }