public CReoteServerPeer(CUserToken token)
 {
     this.token = token;
     this.token.set_peer(this);
 }
Exemple #2
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 public CGameUser(CUserToken token)
 {
     this.token = token;
     this.token.set_peer(this);
 }
Exemple #3
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 public Player(CUserToken token)
 {
     this.token = token;
     this.token.set_peer(this);
 }
        /// <summary>
        /// ���� ������ ȣ��� �ݹ� �żҵ�.
        /// </summary>
        /// <param name="server_token"></param>
        void on_connected_gameserver(CUserToken server_token)
        {
            this.gameserver = new CRemoteServerPeer(server_token);
            ((CRemoteServerPeer)this.gameserver).set_eventmanager(this.event_manager);

            // ����Ƽ ���ø����̼����� �̺�Ʈ�� �Ѱ��ֱ� ���ؼ� �Ŵ����� ť�� ���� �ش�.
            this.event_manager.enqueue_network_event(NETWORK_EVENT.connected);
        }
Exemple #5
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 public MinosDevice(CUserToken token)
 {
     this.token = token;
     this.token.set_peer(this);
 }
 public CRemoteServerPeer(CUserToken token)
 {
     this.token = token;
     this.token.set_peer(this);
 }
Exemple #7
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 public CServer(CUserToken token)
 {
     this.ChatPage_Return_Callback = new Dictionary <string, return_Callback_Handler3>();
     this.token = token;
     this.token.set_peer(this);
 }
Exemple #8
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 public CChatUser(CUserToken token)
 {
     this.RoomList = new Dictionary <string, CChatRoom>();
     this.token    = token;
     this.token.set_peer(this);
 }