// Use this for initialization void Start() { m_Setup = GetComponent <CS_PlayerSetup>(); m_Player = GetComponent <CS_Player>(); m_WeaponManager = GetComponent <CS_WeaponManager>(); m_AudioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { target = transform.parent; m_Setup = target.GetComponent <CS_PlayerSetup>(); m_Cam = m_Setup.m_Camera; pivot = transform.GetChild(0); holder = pivot.GetChild(0); transform.parent = null; if (PlayerPrefs.GetFloat("Mouse Sensitivity") == 0) { PlayerPrefs.SetFloat("Mouse Sensitivity", 1); } m_Animator = GetComponent <Animator>(); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }