Пример #1
0
        public static void Gain10EnergyOnHit(COTFEvents.HitOtherParams param)
        {
            float stamGain = param.isCrit ? 20 : 10;

            stamGain *= ModdedPlayer.Stats.TotalStaminaRecoveryMultiplier;
            LocalPlayer.Stats.Stamina += stamGain;
        }
Пример #2
0
 public static void EnemyBleedForPlayerHP(COTFEvents.HitOtherParams param)
 {
     if (param is null)
     {
         Debug.Log("Params are null in EnemyBleedForPlayerHP(...)");
         return;
     }
     if (GameSetup.IsMpClient)
     {
         var entity = (BoltEntity)param.hitTarget;
         using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
         {
             using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
             {
                 w.Write(32);
                 w.Write(entity.networkId.PackedValue);
                 w.Write(ModdedPlayer.Stats.TotalMaxHealth);
                 w.Write(15f);
                 w.Close();
             }
             Network.NetworkManager.SendLine(answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
             answerStream.Close();
         }
     }
     else
     {
         EnemyProgression prog = param.hitTarget as EnemyProgression;
         prog.DoDoT(ModdedPlayer.Stats.maxHealth, 15f);
     }
 }
        void OnTriggerEnter(Collider other)
        {
            try
            {
                if (other.CompareTag("enemyCollide") || other.CompareTag("enemyRoot"))
                {
                    if (SpellActions.SeekingArrow_ChangeTargetOnHit)
                    {
                        SpellActions.SetSeekingArrowTarget(other.transform);
                    }

                    var crit      = ModdedPlayer.Stats.RandomCritDamage;
                    var dmgOutput = dmg * crit;

                    ModdedPlayer.instance.OnHit();
                    if (GameSetup.IsMpClient)
                    {
                        var entity = other.GetComponentInParent <BoltEntity>();
                        if (entity != null)
                        {
                            {
                                var hitContext = new COTFEvents.HitOtherParams(dmgOutput, crit != 1, entity, this);
                                COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                            }
                            var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                            phe.Target          = entity;
                            phe.getAttackerType = DamageMath.SILENTattackerTypeMagic;
                            phe.Hit             = DamageMath.GetSendableDamage(dmgOutput);
                            if (crit > 1)
                            {
                                int   myID    = 3000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                                fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                                fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                {
                                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                    {
                                        w.Write(27);
                                        w.Write(entity.networkId.PackedValue);
                                        w.Write(fireDmg);
                                        w.Write(15);
                                        w.Write(myID);
                                        w.Close();
                                    }
                                    AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                    answerStream.Close();
                                }
                                phe.Burn = true;
                            }
                            phe.Send();
                        }
                    }
                    else                            //is singleplayer or host
                    {
                        if (EnemyManager.enemyByTransform.ContainsKey(other.transform.root))
                        {
                            var progression = EnemyManager.enemyByTransform[other.transform.root];
                            {
                                var hitContext = new COTFEvents.HitOtherParams(dmgOutput, crit != 1, progression, this);
                                COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                            }
                            progression.HitMagic(dmgOutput);
                            if (crit > 1)
                            {
                                if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                                {
                                    //int myID = 3000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                    float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                                    fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                                    fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                                    progression.FireDebuff(3000, fireDmg, 14);
                                }
                                progression.HealthScript.Burn();
                            }
                        }
                        else
                        {
                            Debug.LogWarning("Enemy not found");
                        }
                    }
                    if (UnityEngine.Random.value < ModdedPlayer.Stats.projectilePierceChance - pierceCount)
                    {
                        pierceCount++;
                    }
                    else
                    {
                        dieTimestamp = 0;
                    }
                }
            }
            catch (Exception exc)
            {
                Debug.LogWarning(exc.ToString());
            }
        }
        IEnumerator DealDamage()
        {
            float dmg = 5 + ModdedPlayer.Stats.spellFlatDmg / 3f;

            dmg *= ModdedPlayer.Stats.SpellDamageMult;
            float crit = ModdedPlayer.Stats.RandomCritDamage;

            dmg *= crit;
            dmg *= radius / 3.33333f;
            dmg *= ModdedPlayer.Stats.spell_snowstormDamageMult;
            var hits             = Physics.SphereCastAll(LocalPlayer.Transform.position, radius, Vector3.one, radius, -9);
            int onHitEffectProcs = 0;

            if (GameSetup.IsMpClient)
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (hits[i].transform.CompareTag("enemyCollide"))
                    {
                        var entity = hits[i].transform.GetComponentInParent <BoltEntity>();
                        if (entity != null)
                        {
                            var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                            phe.Target          = entity;
                            phe.getAttackerType = DamageMath.SILENTattackerTypeMagic;
                            phe.Hit             = DamageMath.GetSendableDamage(dmg);
                            phe.Send();
                            if (onHitEffectProcs < 6)
                            {
                                {
                                    var hitContext = new COTFEvents.HitOtherParams(dmg, crit != 1, entity, this);
                                    COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                    COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                                }
                                ModdedPlayer.instance.OnHit();
                                onHitEffectProcs++;
                            }
                            yield return(null);

                            EnemyProgression.ReduceArmor(entity, Mathf.CeilToInt(dmg / 100f));
                            EnemyProgression.Slow(entity, 144, 0.2f, 0.95f);
                            yield return(null);

                            if (ModdedPlayer.Stats.spell_snowstormPullEnemiesIn)
                            {
                                if ((hits[i].point - LocalPlayer.Transform.position).sqrMagnitude > 4)
                                {
                                    EnemyProgression.AddKnockbackByDistance(entity.networkId.PackedValue, (LocalPlayer.Transform.position - hits[i].transform.position).normalized, 1);
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (EnemyManager.enemyByTransform.ContainsKey(hits[i].transform.root))
                    {
                        EnemyProgression prog = EnemyManager.enemyByTransform[hits[i].transform.root];

                        if (prog == null)
                        {
                            continue;
                        }

                        prog.HitMagic(dmg);
                        prog.Slow(144, 0.2f, 0.85f);
                        prog.ReduceArmor(Mathf.CeilToInt(dmg / 100f));
                        if (onHitEffectProcs < 6)
                        {
                            ModdedPlayer.instance.OnHit();
                            onHitEffectProcs++;
                        }
                        {
                            var hitContext = new COTFEvents.HitOtherParams(dmg, crit != 1, prog, this);
                            COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                            COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                        }
                        if (ModdedPlayer.Stats.spell_snowstormPullEnemiesIn)
                        {
                            if ((hits[i].point - LocalPlayer.Transform.position).sqrMagnitude > 4)
                            {
                                prog.AddKnockbackByDistance((LocalPlayer.Transform.position - hits[i].transform.position).normalized, 1);
                            }
                        }
                        yield return(null);
                    }
                }
            }
        }
Пример #5
0
        private bool COTFHit(Collider other)
        {
            //----------------HIT DAMAGE
            float outputdmg = 0;

            if (animControl.smashBool)
            {
                outputdmg = smashDamage;
            }
            else
            {
                outputdmg = weaponDamage;
            }
            outputdmg += ModdedPlayer.Stats.meleeFlatDmg + SpellActions.GetParryCounterStrikeDmg();
            float critDmg = ModdedPlayer.Stats.RandomCritDamage;

            outputdmg *= critDmg * ModdedPlayer.Stats.MeleeDamageMult;

            if (hitReactions.kingHitBool || fsmHeavyAttackBool.Value)
            {
                outputdmg *= ModdedPlayer.Stats.heavyAttackDmg * 3;
            }
            if (animControl.smashBool)
            {
                outputdmg *= ModdedPlayer.Stats.smashDamage;
            }

            if (ModdedPlayer.Stats.perk_danceOfFiregod && BlackFlame.IsOn)
            {
                outputdmg *= 1 + LocalPlayer.Rigidbody.velocity.magnitude;
            }
            if (outputdmg < 0)
            {
                outputdmg = -outputdmg;
            }
            //----------------HIT DAMAGE

            if (other.CompareTag("enemyCollide") || other.CompareTag("enemyRoot"))
            {
                ModdedPlayer.instance.OnHit();
                ModdedPlayer.instance.OnHit_Melee(other.transform);

                if (GameSetup.IsMpClient)
                {
                    BoltEntity entity = other.GetComponentInParent <BoltEntity>();
                    if (entity != null)
                    {
                        {
                            var eventContext = new COTFEvents.HitOtherParams(outputdmg, critDmg != 1, entity, this);
                            COTFEvents.Instance.OnHitEnemy.Invoke(eventContext);
                            COTFEvents.Instance.OnHitMelee.Invoke(eventContext);
                        }
                        var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        phe.Target             = entity;
                        phe.getAttackerType    = 4 + DamageMath.CONVERTEDFLOATattackerType;
                        phe.Hit                = DamageMath.GetSendableDamage(outputdmg);
                        phe.HitAxe             = axe;
                        phe.hitFallDown        = fsmHeavyAttackBool.Value && axe;
                        phe.getAttackDirection = animator.GetInteger("hitDirection");
                        phe.takeDamage         = 1;
                        phe.getCombo           = 3;
                        phe.Burn               = (fireStick && Random.value > 0.8f) || AlwaysIgnite || BlackFlame.IsOn;
                        if (phe.Burn)
                        {
                            COTFEvents.Instance.OnIgniteMelee.Invoke();
                        }
                        phe.explosion = fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw;
                        phe.Send();

                        ulong packed = entity.networkId.PackedValue;
                        if (ModdedPlayer.Stats.TotalMeleeArmorPiercing > 0)
                        {
                            EnemyProgression.ReduceArmor(entity, ModdedPlayer.Stats.TotalMeleeArmorPiercing);
                        }
                        if ((hitReactions.kingHitBool || fsmHeavyAttackBool.Value) && ModdedPlayer.Stats.perk_chargedAtkKnockback)
                        {
                            using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(stream))
                                {
                                    Vector3 dir = other.transform.position - LocalPlayer.Transform.position;
                                    dir.y = 0;
                                    w.Write(43);
                                    w.Write(packed);
                                    w.Write(dir.x);
                                    w.Write(dir.y);
                                    w.Write(dir.z);
                                    w.Write(1f);
                                    w.Close();
                                }
                                NetworkManager.SendLine(stream.ToArray(), NetworkManager.Target.OnlyServer);

                                stream.Close();
                            }
                        }
                        if (BlackFlame.IsOn)
                        {
                            using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(stream))
                                {
                                    w.Write(27);
                                    w.Write(packed);
                                    w.Write(BlackFlame.FireDamageBonus);
                                    w.Write(20f);
                                    w.Write(1);
                                    w.Close();
                                }
                                NetworkManager.SendLine(stream.ToArray(), NetworkManager.Target.OnlyServer);

                                stream.Close();
                            }
                            if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                            {
                                int id = 121 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                {
                                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                    {
                                        w.Write(34);
                                        w.Write(packed);
                                        w.Write(id);
                                        w.Write(1.15f);
                                        w.Write(25f);
                                        w.Close();
                                    }
                                    AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                    answerStream.Close();
                                }
                            }
                        }
                        if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                        {
                            int   myID    = 2000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                            fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                            fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                            fireDmg *= 0.35f;
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(27);
                                    w.Write(packed);
                                    w.Write(fireDmg);
                                    w.Write(15);
                                    w.Write(myID);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                        if (ModdedPlayer.Stats.i_HammerStun && PlayerInventoryMod.EquippedModel == BaseItem.WeaponModelType.Hammer)
                        {
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(22);
                                    w.Write(packed);
                                    w.Write(ModdedPlayer.Stats.i_HammerStunAmount);
                                    w.Write(ModdedPlayer.Stats.i_HammerStunDuration);
                                    w.Write(40);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                        SpellActions.Bash(packed, outputdmg);

                        AfterHit();
                        return(true);
                    }
                }
                else                        //is singleplayer or host
                {
                    if (EnemyManager.enemyByTransform.ContainsKey(other.transform.root))
                    {
                        var progression = EnemyManager.enemyByTransform[other.transform.root];
                        {
                            var eventContext = new COTFEvents.HitOtherParams(outputdmg, critDmg != 1, progression, this);
                            COTFEvents.Instance.OnHitEnemy.Invoke(eventContext);
                            COTFEvents.Instance.OnHitMelee.Invoke(eventContext);
                        }



                        progression.HitPhysical(outputdmg);

                        progression.HealthScript.getCombo(3);
                        var hitDirection = animator.GetInteger("hitDirection");
                        progression.HealthScript.getAttackDirection(hitDirection);
                        progression.setup.hitReceiver.getAttackDirection(hitDirection);
                        progression.setup.hitReceiver.getCombo(3);
                        if (fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw)
                        {
                            progression.HealthScript.Explosion(-1f);
                        }


                        if (ModdedPlayer.Stats.TotalMeleeArmorPiercing > 0)
                        {
                            progression.ReduceArmor(ModdedPlayer.Stats.TotalMeleeArmorPiercing);
                        }

                        if ((hitReactions.kingHitBool || fsmHeavyAttackBool.Value) && ModdedPlayer.Stats.perk_chargedAtkKnockback)
                        {
                            Vector3 dir = other.transform.position - LocalPlayer.Transform.position;
                            progression.AddKnockbackByDistance(dir, 1);
                        }

                        if (BlackFlame.IsOn)
                        {
                            progression.FireDebuff(40, BlackFlame.FireDamageBonus, 20);
                            if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                            {
                                progression.DmgTakenDebuff(120, 1.15f, 25);
                            }
                        }
                        if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                        {
                            int   myID    = 2000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                            fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                            fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                            fireDmg *= 0.35f;
                            progression.FireDebuff(2000, fireDmg, 14);
                        }
                        if (ModdedPlayer.Stats.i_HammerStun && PlayerInventoryMod.EquippedModel == BaseItem.WeaponModelType.Hammer)
                        {
                            progression.Slow(40, ModdedPlayer.Stats.i_HammerStunAmount, ModdedPlayer.Stats.i_HammerStunDuration);
                        }

                        SpellActions.Bash(progression, outputdmg);


                        if ((fireStick && Random.value > 0.8f) || AlwaysIgnite || BlackFlame.IsOn)
                        {
                            COTFEvents.Instance.OnIgniteMelee.Invoke();
                            progression.HealthScript.Burn();
                        }

                        AfterHit();
                        return(true);
                    }
                }
            }
            else if (other.gameObject.CompareTag("PlayerNet") && (mainTrigger || (!mainTrigger && (animControl.smashBool || chainSaw))))
            {
                if (ModSettings.FriendlyFire)
                {
                    BoltEntity component3 = other.GetComponent <BoltEntity>();
                    BoltEntity component4 = base.GetComponent <BoltEntity>();
                    if (!ReferenceEquals(component3, component4) && lastPlayerHit + 0.2f < Time.time)
                    {
                        other.transform.root.SendMessage("getClientHitDirection", animator.GetInteger("hitDirection"), SendMessageOptions.DontRequireReceiver);
                        other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        lastPlayerHit = Time.time;
                        if (BoltNetwork.isRunning)
                        {
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Melee(other.transform);

                            DamageMath.ReduceDamageToSendOverNet(2f * (WeaponDamage + ModdedPlayer.Stats.meleeFlatDmg + SpellActions.GetParryCounterStrikeDmg()) * ModdedPlayer.Stats.MeleeDamageMult * ModdedPlayer.Stats.RandomCritDamage, out int dmg, out int repetitions);

                            HitPlayer hitPlayer = HitPlayer.Create(component3, EntityTargets.Everyone);
                            hitPlayer.damage = dmg;
                            for (int i = 0; i < repetitions; i++)
                            {
                                hitPlayer.Send();
                            }
                        }
                    }

                    AfterHit();
                }
                return(true);
            }
            return(false);
        }
Пример #6
0
        public void NewHitAi(Transform target, bool hitDelay, bool headDamage)
        {
            dmgUnclamped = this.OutputDmg;
            ModAPI.Console.Write("dmgUnclamped: " + dmgUnclamped);
            if (ModdedPlayer.Stats.spell_seekingArrow)
            {
                dmgUnclamped *= 0.9f;
            }
            {
                float dist = Vector3.Distance(target.position, startposition);
                dmgUnclamped *= 1 + dist * ModdedPlayer.Stats.projectile_DamagePerDistance;
            }
            if (spearType)
            {
                if (ModdedPlayer.Stats.perk_thrownSpearhellChance > 0 && Random.value <= ModdedPlayer.Stats.perk_thrownSpearhellChance && OutputDmg > 1)
                {
                    var obj = Instantiate(PhysicBody, Camera.main.transform.position + Vector3.up * 2f, Quaternion.LookRotation(PhysicBody.position - Camera.main.transform.position));
                    obj.velocity = PhysicBody.velocity.normalized * 130f * ModdedPlayer.Stats.projectileSpeed;
                    Destroy(obj.gameObject, 30);
                }
            }
            else
            {
                if (headDamage)
                {
                    if (ModdedPlayer.Stats.i_EruptionBow && GreatBow.isEnabled)
                    {
                        //if (GameSetup.IsMultiplayer)
                        //{
                        BoltNetwork.Instantiate(BoltPrefabs.instantDynamite, transform.position, Quaternion.identity);
                        //}
                    }
                }
            }

            if (headDamage || (flintLockAmmoType && Random.value <= ModdedPlayer.Stats.perk_bulletCritChance) || (spearType && Random.value <= ModdedPlayer.Stats.perk_thrownSpearCritChance))
            {
                dmgUnclamped *= ModdedPlayer.Stats.headShotDamage;
                dmgUnclamped *= SpellActions.FocusOnHeadShot();
                if (ModdedPlayer.Stats.spell_seekingArrow)
                {
                    dmgUnclamped *= ModdedPlayer.Stats.spell_seekingArrow_HeadDamage;
                }
                COTFEvents.Instance.OnHeadshot.Invoke(new COTFEvents.HeadshotParams(dmgUnclamped, target, this, !headDamage));
                headDamage = true;
            }
            else
            {
                dmgUnclamped *= SpellActions.FocusOnBodyShot();
            }
            {
                var eventContext = new COTFEvents.HitOtherParams(dmgUnclamped, crit, target, this);
                COTFEvents.Instance.OnHitEnemy.Invoke(eventContext);
                COTFEvents.Instance.OnHitRanged.Invoke(eventContext);
            }

            if (target)
            {
                Vector3    vector             = target.transform.root.GetChild(0).InverseTransformPoint(base.transform.position);
                float      targetAngle        = Mathf.Atan2(vector.x, vector.z) * 57.29578f;
                int        animalHitDirection = animalHealth.GetAnimalHitDirection(targetAngle);
                BoltEntity entity             = target.GetComponentInParent <BoltEntity>();
                if (!entity)
                {
                    entity = target.GetComponent <BoltEntity>();
                }

                if (BoltNetwork.isClient && entity)
                {
                    ModdedPlayer.instance.OnHitEffectsClient(entity, dmgUnclamped);
                    if (ignite)
                    {
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(27);
                                w.Write(entity.networkId.PackedValue);
                                w.Write(BlackFlame.FireDamageBonus);
                                w.Write(20f);
                                w.Write(2200);
                                w.Close();
                            }
                            AsyncHit.SendCommandDelayed(3, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                    if (ModdedPlayer.Stats.spell_focus && headDamage)
                    {
                        if (ModdedPlayer.Stats.spell_focusBonusDmg == 0)
                        {
                            //slow enemy by 80%
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(22);
                                    w.Write(entity.networkId.PackedValue);
                                    w.Write(ModdedPlayer.Stats.spell_focusSlowAmount);
                                    w.Write(ModdedPlayer.Stats.spell_focusSlowDuration);
                                    w.Write(90);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                            //Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.OnlyServer);
                        }
                    }
                    else if (ModdedPlayer.Stats.spell_seekingArrow)
                    {
                        //slow enemy by 80%
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(22);
                                w.Write(entity.networkId.PackedValue);
                                w.Write(ModdedPlayer.Stats.spell_seekingArrow_SlowAmount);
                                w.Write(ModdedPlayer.Stats.spell_seekingArrow_SlowDuration);
                                w.Write(91);
                                w.Close();
                            }
                            AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                    if (ignite)
                    {
                        if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                        {
                            int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(34);
                                    w.Write(entity.networkId.PackedValue);
                                    w.Write(id);
                                    w.Write(1.15f);
                                    w.Write(25f);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                    }
                    if (hitDelay)
                    {
                        target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                        target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        BoltEntity     component      = this.parent.GetComponent <BoltEntity>();
                        PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        playerHitEnemy.Target      = entity;
                        playerHitEnemy.Weapon      = component;
                        playerHitEnemy.getAttacker = 10;
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            playerHitEnemy.getAttackDirection = animalHitDirection;
                        }
                        else
                        {
                            playerHitEnemy.getAttackDirection = 3;
                        }
                        playerHitEnemy.getAttackerType = 4;
                        playerHitEnemy.Hit             = DamageMath.GetSendableDamage(dmgUnclamped);
                        if ((GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites) || (ignite && Random.value < 0.5f))
                        {
                            COTFEvents.Instance.OnIgniteRanged.Invoke();
                            playerHitEnemy.Burn = true;
                        }
                        playerHitEnemy.getAttackerType += 1000000;
                        playerHitEnemy.Send();
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                        target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        PlayerHitEnemy playerHitEnemy2 = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        playerHitEnemy2.Target = entity;
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            playerHitEnemy2.getAttackDirection = animalHitDirection;
                        }
                        else
                        {
                            playerHitEnemy2.getAttackDirection = 3;
                        }
                        playerHitEnemy2.getAttackerType = 4;
                        if ((ignite && Random.value < 0.5f) || (GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites))
                        {
                            COTFEvents.Instance.OnIgniteRanged.Invoke();
                            playerHitEnemy2.Burn = true;
                        }
                        playerHitEnemy2.Hit              = DamageMath.GetSendableDamage(dmgUnclamped);
                        playerHitEnemy2.getAttackerType += DamageMath.CONVERTEDFLOATattackerType;
                        playerHitEnemy2.Send();
                    }
                    goto afterdamage;
                }
                else
                {
                    if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("enemyCollide"))
                    {
                        if (EnemyManager.enemyByTransform.ContainsKey(target.root))
                        {
                            var ep = EnemyManager.enemyByTransform[target.root];

                            if (ignite)
                            {
                                if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                                {
                                    ep.HealthScript.Burn();
                                }
                                ep.FireDebuff(2200, BlackFlame.FireDamageBonus, 20);
                                if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                                {
                                    int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                    ep.DmgTakenDebuff(id, 1.15f, 25);
                                }
                            }
                            ModdedPlayer.instance.OnHitEffectsHost(ep, dmgUnclamped);
                            if (ModdedPlayer.Stats.spell_focus && headDamage)
                            {
                                if (ModdedPlayer.Stats.spell_focusBonusDmg == 0)
                                {
                                    //slow enemy by 80%
                                    ep.Slow(90, ModdedPlayer.Stats.spell_focusSlowAmount, ModdedPlayer.Stats.spell_focusSlowDuration);
                                }
                            }
                            else if (ModdedPlayer.Stats.spell_seekingArrow)
                            {
                                ep.Slow(91, ModdedPlayer.Stats.spell_seekingArrow_SlowAmount, ModdedPlayer.Stats.spell_seekingArrow_SlowDuration);
                            }
                            ep.HealthScript.getAttackDirection(3);
                            ep.HitPhysical(dmgUnclamped);
                            Debug.Log("HIT PHYSICAL");
                            goto afterdamage;
                        }
                    }
                    target.gameObject.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                    target.gameObject.SendMessageUpwards("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                    GameObject closestPlayerFromPos = TheForest.Utils.Scene.SceneTracker.GetClosestPlayerFromPos(base.transform.position);
                    target.gameObject.SendMessageUpwards("getAttacker", closestPlayerFromPos, SendMessageOptions.DontRequireReceiver);
                    if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("lb_bird") || target.gameObject.CompareTag("animalRoot"))
                    {
                        Debug.Log("HIT NORMAL");
                        if (target.gameObject.CompareTag("enemyRoot"))
                        {
                            EnemyHealth targetEnemyHealth = target.GetComponentInChildren <EnemyHealth>();
                            if (targetEnemyHealth)
                            {
                                targetEnemyHealth.getAttackDirection(3);
                                targetEnemyHealth.setSkinDamage(2);
                                mutantTargetSwitching componentInChildren2 = target.GetComponentInChildren <mutantTargetSwitching>();
                                if (componentInChildren2)
                                {
                                    componentInChildren2.getAttackerType(4);
                                    componentInChildren2.getAttacker(closestPlayerFromPos);
                                }

                                targetEnemyHealth.Hit((int)Mathf.Min(int.MaxValue, dmgUnclamped));

                                if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                                {
                                    targetEnemyHealth.Burn();
                                }
                            }
                        }
                        else
                        {
                            if (target.gameObject.CompareTag("animalRoot"))
                            {
                                target.gameObject.SendMessage("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                            }
                            target.SendMessageUpwards("Hit", (int)Mathf.Min(dmgUnclamped, int.MaxValue / 2), SendMessageOptions.DontRequireReceiver);
                            if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                            {
                                target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                            }
                            target.gameObject.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                        }
                    }
                    else
                    {
                        if (target.gameObject.CompareTag("animalCollide"))
                        {
                            target.gameObject.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                        }
                        target.SendMessageUpwards("Hit", (int)Mathf.Min(dmgUnclamped, int.MaxValue / 2), SendMessageOptions.DontRequireReceiver);
                        if (GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites || (ignite && Random.value < 0.5f))
                        {
                            target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                        }
                        target.gameObject.SendMessageUpwards("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                    }
                }
            }
afterdamage:

            if (ModdedPlayer.Stats.perk_projectileNoConsumeChance > 0.35f)
            {
                FMODCommon.PlayOneshotNetworked(this.hitAiEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
        }