public static void Gain10EnergyOnHit(COTFEvents.HitOtherParams param) { float stamGain = param.isCrit ? 20 : 10; stamGain *= ModdedPlayer.Stats.TotalStaminaRecoveryMultiplier; LocalPlayer.Stats.Stamina += stamGain; }
public static void EnemyBleedForPlayerHP(COTFEvents.HitOtherParams param) { if (param is null) { Debug.Log("Params are null in EnemyBleedForPlayerHP(...)"); return; } if (GameSetup.IsMpClient) { var entity = (BoltEntity)param.hitTarget; using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(32); w.Write(entity.networkId.PackedValue); w.Write(ModdedPlayer.Stats.TotalMaxHealth); w.Write(15f); w.Close(); } Network.NetworkManager.SendLine(answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer); answerStream.Close(); } } else { EnemyProgression prog = param.hitTarget as EnemyProgression; prog.DoDoT(ModdedPlayer.Stats.maxHealth, 15f); } }
void OnTriggerEnter(Collider other) { try { if (other.CompareTag("enemyCollide") || other.CompareTag("enemyRoot")) { if (SpellActions.SeekingArrow_ChangeTargetOnHit) { SpellActions.SetSeekingArrowTarget(other.transform); } var crit = ModdedPlayer.Stats.RandomCritDamage; var dmgOutput = dmg * crit; ModdedPlayer.instance.OnHit(); if (GameSetup.IsMpClient) { var entity = other.GetComponentInParent <BoltEntity>(); if (entity != null) { { var hitContext = new COTFEvents.HitOtherParams(dmgOutput, crit != 1, entity, this); COTFEvents.Instance.OnHitSpell.Invoke(hitContext); COTFEvents.Instance.OnHitEnemy.Invoke(hitContext); } var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer); phe.Target = entity; phe.getAttackerType = DamageMath.SILENTattackerTypeMagic; phe.Hit = DamageMath.GetSendableDamage(dmgOutput); if (crit > 1) { int myID = 3000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject); float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3; fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier; fireDmg *= ModdedPlayer.Stats.fireDamage + 1; using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(27); w.Write(entity.networkId.PackedValue); w.Write(fireDmg); w.Write(15); w.Write(myID); w.Close(); } AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer); answerStream.Close(); } phe.Burn = true; } phe.Send(); } } else //is singleplayer or host { if (EnemyManager.enemyByTransform.ContainsKey(other.transform.root)) { var progression = EnemyManager.enemyByTransform[other.transform.root]; { var hitContext = new COTFEvents.HitOtherParams(dmgOutput, crit != 1, progression, this); COTFEvents.Instance.OnHitSpell.Invoke(hitContext); COTFEvents.Instance.OnHitEnemy.Invoke(hitContext); } progression.HitMagic(dmgOutput); if (crit > 1) { if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit) { //int myID = 3000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject); float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3; fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier; fireDmg *= ModdedPlayer.Stats.fireDamage + 1; progression.FireDebuff(3000, fireDmg, 14); } progression.HealthScript.Burn(); } } else { Debug.LogWarning("Enemy not found"); } } if (UnityEngine.Random.value < ModdedPlayer.Stats.projectilePierceChance - pierceCount) { pierceCount++; } else { dieTimestamp = 0; } } } catch (Exception exc) { Debug.LogWarning(exc.ToString()); } }
IEnumerator DealDamage() { float dmg = 5 + ModdedPlayer.Stats.spellFlatDmg / 3f; dmg *= ModdedPlayer.Stats.SpellDamageMult; float crit = ModdedPlayer.Stats.RandomCritDamage; dmg *= crit; dmg *= radius / 3.33333f; dmg *= ModdedPlayer.Stats.spell_snowstormDamageMult; var hits = Physics.SphereCastAll(LocalPlayer.Transform.position, radius, Vector3.one, radius, -9); int onHitEffectProcs = 0; if (GameSetup.IsMpClient) { for (int i = 0; i < hits.Length; i++) { if (hits[i].transform.CompareTag("enemyCollide")) { var entity = hits[i].transform.GetComponentInParent <BoltEntity>(); if (entity != null) { var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer); phe.Target = entity; phe.getAttackerType = DamageMath.SILENTattackerTypeMagic; phe.Hit = DamageMath.GetSendableDamage(dmg); phe.Send(); if (onHitEffectProcs < 6) { { var hitContext = new COTFEvents.HitOtherParams(dmg, crit != 1, entity, this); COTFEvents.Instance.OnHitSpell.Invoke(hitContext); COTFEvents.Instance.OnHitEnemy.Invoke(hitContext); } ModdedPlayer.instance.OnHit(); onHitEffectProcs++; } yield return(null); EnemyProgression.ReduceArmor(entity, Mathf.CeilToInt(dmg / 100f)); EnemyProgression.Slow(entity, 144, 0.2f, 0.95f); yield return(null); if (ModdedPlayer.Stats.spell_snowstormPullEnemiesIn) { if ((hits[i].point - LocalPlayer.Transform.position).sqrMagnitude > 4) { EnemyProgression.AddKnockbackByDistance(entity.networkId.PackedValue, (LocalPlayer.Transform.position - hits[i].transform.position).normalized, 1); } } } } } } else { for (int i = 0; i < hits.Length; i++) { if (EnemyManager.enemyByTransform.ContainsKey(hits[i].transform.root)) { EnemyProgression prog = EnemyManager.enemyByTransform[hits[i].transform.root]; if (prog == null) { continue; } prog.HitMagic(dmg); prog.Slow(144, 0.2f, 0.85f); prog.ReduceArmor(Mathf.CeilToInt(dmg / 100f)); if (onHitEffectProcs < 6) { ModdedPlayer.instance.OnHit(); onHitEffectProcs++; } { var hitContext = new COTFEvents.HitOtherParams(dmg, crit != 1, prog, this); COTFEvents.Instance.OnHitSpell.Invoke(hitContext); COTFEvents.Instance.OnHitEnemy.Invoke(hitContext); } if (ModdedPlayer.Stats.spell_snowstormPullEnemiesIn) { if ((hits[i].point - LocalPlayer.Transform.position).sqrMagnitude > 4) { prog.AddKnockbackByDistance((LocalPlayer.Transform.position - hits[i].transform.position).normalized, 1); } } yield return(null); } } } }
private bool COTFHit(Collider other) { //----------------HIT DAMAGE float outputdmg = 0; if (animControl.smashBool) { outputdmg = smashDamage; } else { outputdmg = weaponDamage; } outputdmg += ModdedPlayer.Stats.meleeFlatDmg + SpellActions.GetParryCounterStrikeDmg(); float critDmg = ModdedPlayer.Stats.RandomCritDamage; outputdmg *= critDmg * ModdedPlayer.Stats.MeleeDamageMult; if (hitReactions.kingHitBool || fsmHeavyAttackBool.Value) { outputdmg *= ModdedPlayer.Stats.heavyAttackDmg * 3; } if (animControl.smashBool) { outputdmg *= ModdedPlayer.Stats.smashDamage; } if (ModdedPlayer.Stats.perk_danceOfFiregod && BlackFlame.IsOn) { outputdmg *= 1 + LocalPlayer.Rigidbody.velocity.magnitude; } if (outputdmg < 0) { outputdmg = -outputdmg; } //----------------HIT DAMAGE if (other.CompareTag("enemyCollide") || other.CompareTag("enemyRoot")) { ModdedPlayer.instance.OnHit(); ModdedPlayer.instance.OnHit_Melee(other.transform); if (GameSetup.IsMpClient) { BoltEntity entity = other.GetComponentInParent <BoltEntity>(); if (entity != null) { { var eventContext = new COTFEvents.HitOtherParams(outputdmg, critDmg != 1, entity, this); COTFEvents.Instance.OnHitEnemy.Invoke(eventContext); COTFEvents.Instance.OnHitMelee.Invoke(eventContext); } var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer); phe.Target = entity; phe.getAttackerType = 4 + DamageMath.CONVERTEDFLOATattackerType; phe.Hit = DamageMath.GetSendableDamage(outputdmg); phe.HitAxe = axe; phe.hitFallDown = fsmHeavyAttackBool.Value && axe; phe.getAttackDirection = animator.GetInteger("hitDirection"); phe.takeDamage = 1; phe.getCombo = 3; phe.Burn = (fireStick && Random.value > 0.8f) || AlwaysIgnite || BlackFlame.IsOn; if (phe.Burn) { COTFEvents.Instance.OnIgniteMelee.Invoke(); } phe.explosion = fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw; phe.Send(); ulong packed = entity.networkId.PackedValue; if (ModdedPlayer.Stats.TotalMeleeArmorPiercing > 0) { EnemyProgression.ReduceArmor(entity, ModdedPlayer.Stats.TotalMeleeArmorPiercing); } if ((hitReactions.kingHitBool || fsmHeavyAttackBool.Value) && ModdedPlayer.Stats.perk_chargedAtkKnockback) { using (System.IO.MemoryStream stream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(stream)) { Vector3 dir = other.transform.position - LocalPlayer.Transform.position; dir.y = 0; w.Write(43); w.Write(packed); w.Write(dir.x); w.Write(dir.y); w.Write(dir.z); w.Write(1f); w.Close(); } NetworkManager.SendLine(stream.ToArray(), NetworkManager.Target.OnlyServer); stream.Close(); } } if (BlackFlame.IsOn) { using (System.IO.MemoryStream stream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(stream)) { w.Write(27); w.Write(packed); w.Write(BlackFlame.FireDamageBonus); w.Write(20f); w.Write(1); w.Close(); } NetworkManager.SendLine(stream.ToArray(), NetworkManager.Target.OnlyServer); stream.Close(); } if (BlackFlame.GiveAfterburn && Random.value < 0.1f) { int id = 121 + ModReferences.Players.IndexOf(LocalPlayer.GameObject); using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(34); w.Write(packed); w.Write(id); w.Write(1.15f); w.Write(25f); w.Close(); } AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer); answerStream.Close(); } } } if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit) { int myID = 2000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject); float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3; fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier; fireDmg *= ModdedPlayer.Stats.fireDamage + 1; fireDmg *= 0.35f; using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(27); w.Write(packed); w.Write(fireDmg); w.Write(15); w.Write(myID); w.Close(); } AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer); answerStream.Close(); } } if (ModdedPlayer.Stats.i_HammerStun && PlayerInventoryMod.EquippedModel == BaseItem.WeaponModelType.Hammer) { using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(22); w.Write(packed); w.Write(ModdedPlayer.Stats.i_HammerStunAmount); w.Write(ModdedPlayer.Stats.i_HammerStunDuration); w.Write(40); w.Close(); } AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer); answerStream.Close(); } } SpellActions.Bash(packed, outputdmg); AfterHit(); return(true); } } else //is singleplayer or host { if (EnemyManager.enemyByTransform.ContainsKey(other.transform.root)) { var progression = EnemyManager.enemyByTransform[other.transform.root]; { var eventContext = new COTFEvents.HitOtherParams(outputdmg, critDmg != 1, progression, this); COTFEvents.Instance.OnHitEnemy.Invoke(eventContext); COTFEvents.Instance.OnHitMelee.Invoke(eventContext); } progression.HitPhysical(outputdmg); progression.HealthScript.getCombo(3); var hitDirection = animator.GetInteger("hitDirection"); progression.HealthScript.getAttackDirection(hitDirection); progression.setup.hitReceiver.getAttackDirection(hitDirection); progression.setup.hitReceiver.getCombo(3); if (fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw) { progression.HealthScript.Explosion(-1f); } if (ModdedPlayer.Stats.TotalMeleeArmorPiercing > 0) { progression.ReduceArmor(ModdedPlayer.Stats.TotalMeleeArmorPiercing); } if ((hitReactions.kingHitBool || fsmHeavyAttackBool.Value) && ModdedPlayer.Stats.perk_chargedAtkKnockback) { Vector3 dir = other.transform.position - LocalPlayer.Transform.position; progression.AddKnockbackByDistance(dir, 1); } if (BlackFlame.IsOn) { progression.FireDebuff(40, BlackFlame.FireDamageBonus, 20); if (BlackFlame.GiveAfterburn && Random.value < 0.1f) { progression.DmgTakenDebuff(120, 1.15f, 25); } } if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit) { int myID = 2000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject); float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3; fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier; fireDmg *= ModdedPlayer.Stats.fireDamage + 1; fireDmg *= 0.35f; progression.FireDebuff(2000, fireDmg, 14); } if (ModdedPlayer.Stats.i_HammerStun && PlayerInventoryMod.EquippedModel == BaseItem.WeaponModelType.Hammer) { progression.Slow(40, ModdedPlayer.Stats.i_HammerStunAmount, ModdedPlayer.Stats.i_HammerStunDuration); } SpellActions.Bash(progression, outputdmg); if ((fireStick && Random.value > 0.8f) || AlwaysIgnite || BlackFlame.IsOn) { COTFEvents.Instance.OnIgniteMelee.Invoke(); progression.HealthScript.Burn(); } AfterHit(); return(true); } } } else if (other.gameObject.CompareTag("PlayerNet") && (mainTrigger || (!mainTrigger && (animControl.smashBool || chainSaw)))) { if (ModSettings.FriendlyFire) { BoltEntity component3 = other.GetComponent <BoltEntity>(); BoltEntity component4 = base.GetComponent <BoltEntity>(); if (!ReferenceEquals(component3, component4) && lastPlayerHit + 0.2f < Time.time) { other.transform.root.SendMessage("getClientHitDirection", animator.GetInteger("hitDirection"), SendMessageOptions.DontRequireReceiver); other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver); lastPlayerHit = Time.time; if (BoltNetwork.isRunning) { ModdedPlayer.instance.OnHit(); ModdedPlayer.instance.OnHit_Melee(other.transform); DamageMath.ReduceDamageToSendOverNet(2f * (WeaponDamage + ModdedPlayer.Stats.meleeFlatDmg + SpellActions.GetParryCounterStrikeDmg()) * ModdedPlayer.Stats.MeleeDamageMult * ModdedPlayer.Stats.RandomCritDamage, out int dmg, out int repetitions); HitPlayer hitPlayer = HitPlayer.Create(component3, EntityTargets.Everyone); hitPlayer.damage = dmg; for (int i = 0; i < repetitions; i++) { hitPlayer.Send(); } } } AfterHit(); } return(true); } return(false); }
public void NewHitAi(Transform target, bool hitDelay, bool headDamage) { dmgUnclamped = this.OutputDmg; ModAPI.Console.Write("dmgUnclamped: " + dmgUnclamped); if (ModdedPlayer.Stats.spell_seekingArrow) { dmgUnclamped *= 0.9f; } { float dist = Vector3.Distance(target.position, startposition); dmgUnclamped *= 1 + dist * ModdedPlayer.Stats.projectile_DamagePerDistance; } if (spearType) { if (ModdedPlayer.Stats.perk_thrownSpearhellChance > 0 && Random.value <= ModdedPlayer.Stats.perk_thrownSpearhellChance && OutputDmg > 1) { var obj = Instantiate(PhysicBody, Camera.main.transform.position + Vector3.up * 2f, Quaternion.LookRotation(PhysicBody.position - Camera.main.transform.position)); obj.velocity = PhysicBody.velocity.normalized * 130f * ModdedPlayer.Stats.projectileSpeed; Destroy(obj.gameObject, 30); } } else { if (headDamage) { if (ModdedPlayer.Stats.i_EruptionBow && GreatBow.isEnabled) { //if (GameSetup.IsMultiplayer) //{ BoltNetwork.Instantiate(BoltPrefabs.instantDynamite, transform.position, Quaternion.identity); //} } } } if (headDamage || (flintLockAmmoType && Random.value <= ModdedPlayer.Stats.perk_bulletCritChance) || (spearType && Random.value <= ModdedPlayer.Stats.perk_thrownSpearCritChance)) { dmgUnclamped *= ModdedPlayer.Stats.headShotDamage; dmgUnclamped *= SpellActions.FocusOnHeadShot(); if (ModdedPlayer.Stats.spell_seekingArrow) { dmgUnclamped *= ModdedPlayer.Stats.spell_seekingArrow_HeadDamage; } COTFEvents.Instance.OnHeadshot.Invoke(new COTFEvents.HeadshotParams(dmgUnclamped, target, this, !headDamage)); headDamage = true; } else { dmgUnclamped *= SpellActions.FocusOnBodyShot(); } { var eventContext = new COTFEvents.HitOtherParams(dmgUnclamped, crit, target, this); COTFEvents.Instance.OnHitEnemy.Invoke(eventContext); COTFEvents.Instance.OnHitRanged.Invoke(eventContext); } if (target) { Vector3 vector = target.transform.root.GetChild(0).InverseTransformPoint(base.transform.position); float targetAngle = Mathf.Atan2(vector.x, vector.z) * 57.29578f; int animalHitDirection = animalHealth.GetAnimalHitDirection(targetAngle); BoltEntity entity = target.GetComponentInParent <BoltEntity>(); if (!entity) { entity = target.GetComponent <BoltEntity>(); } if (BoltNetwork.isClient && entity) { ModdedPlayer.instance.OnHitEffectsClient(entity, dmgUnclamped); if (ignite) { using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(27); w.Write(entity.networkId.PackedValue); w.Write(BlackFlame.FireDamageBonus); w.Write(20f); w.Write(2200); w.Close(); } AsyncHit.SendCommandDelayed(3, answerStream.ToArray(), NetworkManager.Target.OnlyServer); answerStream.Close(); } } if (ModdedPlayer.Stats.spell_focus && headDamage) { if (ModdedPlayer.Stats.spell_focusBonusDmg == 0) { //slow enemy by 80% using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(22); w.Write(entity.networkId.PackedValue); w.Write(ModdedPlayer.Stats.spell_focusSlowAmount); w.Write(ModdedPlayer.Stats.spell_focusSlowDuration); w.Write(90); w.Close(); } AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer); answerStream.Close(); } //Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.OnlyServer); } } else if (ModdedPlayer.Stats.spell_seekingArrow) { //slow enemy by 80% using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(22); w.Write(entity.networkId.PackedValue); w.Write(ModdedPlayer.Stats.spell_seekingArrow_SlowAmount); w.Write(ModdedPlayer.Stats.spell_seekingArrow_SlowDuration); w.Write(91); w.Close(); } AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer); answerStream.Close(); } } if (ignite) { if (BlackFlame.GiveAfterburn && Random.value < 0.1f) { int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject); using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(34); w.Write(entity.networkId.PackedValue); w.Write(id); w.Write(1.15f); w.Write(25f); w.Close(); } AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer); answerStream.Close(); } } } if (hitDelay) { target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver); target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver); BoltEntity component = this.parent.GetComponent <BoltEntity>(); PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer); playerHitEnemy.Target = entity; playerHitEnemy.Weapon = component; playerHitEnemy.getAttacker = 10; if (target.gameObject.CompareTag("animalRoot")) { playerHitEnemy.getAttackDirection = animalHitDirection; } else { playerHitEnemy.getAttackDirection = 3; } playerHitEnemy.getAttackerType = 4; playerHitEnemy.Hit = DamageMath.GetSendableDamage(dmgUnclamped); if ((GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites) || (ignite && Random.value < 0.5f)) { COTFEvents.Instance.OnIgniteRanged.Invoke(); playerHitEnemy.Burn = true; } playerHitEnemy.getAttackerType += 1000000; playerHitEnemy.Send(); } else { target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver); target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver); PlayerHitEnemy playerHitEnemy2 = PlayerHitEnemy.Create(GlobalTargets.OnlyServer); playerHitEnemy2.Target = entity; if (target.gameObject.CompareTag("animalRoot")) { playerHitEnemy2.getAttackDirection = animalHitDirection; } else { playerHitEnemy2.getAttackDirection = 3; } playerHitEnemy2.getAttackerType = 4; if ((ignite && Random.value < 0.5f) || (GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)) { COTFEvents.Instance.OnIgniteRanged.Invoke(); playerHitEnemy2.Burn = true; } playerHitEnemy2.Hit = DamageMath.GetSendableDamage(dmgUnclamped); playerHitEnemy2.getAttackerType += DamageMath.CONVERTEDFLOATattackerType; playerHitEnemy2.Send(); } goto afterdamage; } else { if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("enemyCollide")) { if (EnemyManager.enemyByTransform.ContainsKey(target.root)) { var ep = EnemyManager.enemyByTransform[target.root]; if (ignite) { if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites) { ep.HealthScript.Burn(); } ep.FireDebuff(2200, BlackFlame.FireDamageBonus, 20); if (BlackFlame.GiveAfterburn && Random.value < 0.1f) { int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject); ep.DmgTakenDebuff(id, 1.15f, 25); } } ModdedPlayer.instance.OnHitEffectsHost(ep, dmgUnclamped); if (ModdedPlayer.Stats.spell_focus && headDamage) { if (ModdedPlayer.Stats.spell_focusBonusDmg == 0) { //slow enemy by 80% ep.Slow(90, ModdedPlayer.Stats.spell_focusSlowAmount, ModdedPlayer.Stats.spell_focusSlowDuration); } } else if (ModdedPlayer.Stats.spell_seekingArrow) { ep.Slow(91, ModdedPlayer.Stats.spell_seekingArrow_SlowAmount, ModdedPlayer.Stats.spell_seekingArrow_SlowDuration); } ep.HealthScript.getAttackDirection(3); ep.HitPhysical(dmgUnclamped); Debug.Log("HIT PHYSICAL"); goto afterdamage; } } target.gameObject.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver); target.gameObject.SendMessageUpwards("getAttackerType", 4, SendMessageOptions.DontRequireReceiver); GameObject closestPlayerFromPos = TheForest.Utils.Scene.SceneTracker.GetClosestPlayerFromPos(base.transform.position); target.gameObject.SendMessageUpwards("getAttacker", closestPlayerFromPos, SendMessageOptions.DontRequireReceiver); if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("lb_bird") || target.gameObject.CompareTag("animalRoot")) { Debug.Log("HIT NORMAL"); if (target.gameObject.CompareTag("enemyRoot")) { EnemyHealth targetEnemyHealth = target.GetComponentInChildren <EnemyHealth>(); if (targetEnemyHealth) { targetEnemyHealth.getAttackDirection(3); targetEnemyHealth.setSkinDamage(2); mutantTargetSwitching componentInChildren2 = target.GetComponentInChildren <mutantTargetSwitching>(); if (componentInChildren2) { componentInChildren2.getAttackerType(4); componentInChildren2.getAttacker(closestPlayerFromPos); } targetEnemyHealth.Hit((int)Mathf.Min(int.MaxValue, dmgUnclamped)); if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites) { targetEnemyHealth.Burn(); } } } else { if (target.gameObject.CompareTag("animalRoot")) { target.gameObject.SendMessage("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver); } target.SendMessageUpwards("Hit", (int)Mathf.Min(dmgUnclamped, int.MaxValue / 2), SendMessageOptions.DontRequireReceiver); if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites) { target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver); } target.gameObject.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver); } } else { if (target.gameObject.CompareTag("animalCollide")) { target.gameObject.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver); } target.SendMessageUpwards("Hit", (int)Mathf.Min(dmgUnclamped, int.MaxValue / 2), SendMessageOptions.DontRequireReceiver); if (GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites || (ignite && Random.value < 0.5f)) { target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver); } target.gameObject.SendMessageUpwards("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver); } } } afterdamage: if (ModdedPlayer.Stats.perk_projectileNoConsumeChance > 0.35f) { FMODCommon.PlayOneshotNetworked(this.hitAiEvent, base.transform, FMODCommon.NetworkRole.Any); } }