Пример #1
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     //Debug.Log(collider.gameObject.tag);
     if (collider.gameObject.tag != shooterTag)
     {
         CLife cLife = collider.GetComponent <CLife>();
         cLife.Damage(damage);
     }
 }
Пример #2
0
    private void Awake()
    {
        rigidbody = GetComponent <Rigidbody2D>();

        if (!life)
        {
            life = GetComponent <CLife>();
        }

        if (!player)
        {
            player = GameController.instance.playerShip;
        }
    }