public void CopyShadowToPlain(RoomController.Hardware_Simulation source)
 {
     CH1.CopyShadowToPlain(source.CH1);
     CH2.CopyShadowToPlain(source.CH2);
     CH3.CopyShadowToPlain(source.CH3);
     CH4.CopyShadowToPlain(source.CH4);
 }
 public void CopyPlainToShadow(RoomController.Hardware_Simulation target)
 {
     CH1.CopyPlainToShadow(target.CH1);
     CH2.CopyPlainToShadow(target.CH2);
     CH3.CopyPlainToShadow(target.CH3);
     CH4.CopyPlainToShadow(target.CH4);
 }
 public void LazyShadowToOnline()
 {
     CH1.LazyShadowToOnline();
     CH2.LazyShadowToOnline();
     CH3.LazyShadowToOnline();
     CH4.LazyShadowToOnline();
 }
 public void LazyOnlineToShadow()
 {
     CH1.LazyOnlineToShadow();
     CH2.LazyOnlineToShadow();
     CH3.LazyOnlineToShadow();
     CH4.LazyOnlineToShadow();
 }
 protected PlainHardware_Simulation CreatePlainerType(PlainHardware_Simulation cloned)
 {
     cloned.CH1 = CH1.CreatePlainerType();
     cloned.CH2 = CH2.CreatePlainerType();
     cloned.CH3 = CH3.CreatePlainerType();
     cloned.CH4 = CH4.CreatePlainerType();
     return(cloned);
 }
        public PlainHardware_Simulation CreatePlainerType()
        {
            var cloned = new PlainHardware_Simulation();

            cloned.CH1 = CH1.CreatePlainerType();
            cloned.CH2 = CH2.CreatePlainerType();
            cloned.CH3 = CH3.CreatePlainerType();
            cloned.CH4 = CH4.CreatePlainerType();
            return(cloned);
        }
 public void CopyCyclicToPlain(RoomController.Hardware_Simulation source)
 {
     CH1.CopyCyclicToPlain(source.CH1);
     CH2.CopyCyclicToPlain(source.CH2);
     CH3.CopyCyclicToPlain(source.CH3);
     CH4.CopyCyclicToPlain(source.CH4);
     CH5.CopyCyclicToPlain(source.CH5);
     CH6.CopyCyclicToPlain(source.CH6);
     CH7.CopyCyclicToPlain(source.CH7);
     CH8.CopyCyclicToPlain(source.CH8);
 }
 public void CopyPlainToCyclic(RoomController.Hardware_Simulation target)
 {
     CH1.CopyPlainToCyclic(target.CH1);
     CH2.CopyPlainToCyclic(target.CH2);
     CH3.CopyPlainToCyclic(target.CH3);
     CH4.CopyPlainToCyclic(target.CH4);
     CH5.CopyPlainToCyclic(target.CH5);
     CH6.CopyPlainToCyclic(target.CH6);
     CH7.CopyPlainToCyclic(target.CH7);
     CH8.CopyPlainToCyclic(target.CH8);
 }