public uint Execute(PacketDistributed ipacket) { CG_GUILD_APPROVE_RESERVE packet = (CG_GUILD_APPROVE_RESERVE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
//批准待审批会员 public void ReqApproveGuildMember(UInt64 approver, int agree) { //无帮会无法申请 if (GameManager.gameManager.PlayerDataPool.GuildInfo.GuildGuid == GlobeVar.INVALID_GUID) { return; } CG_GUILD_APPROVE_RESERVE msg = (CG_GUILD_APPROVE_RESERVE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_APPROVE_RESERVE); msg.Approver = approver; msg.IsAgree = agree; msg.SendPacket(); }