public uint Execute(PacketDistributed ipacket)
        {
            CG_GUILD_APPROVE_RESERVE packet = (CG_GUILD_APPROVE_RESERVE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
예제 #2
0
        //批准待审批会员
        public void ReqApproveGuildMember(UInt64 approver, int agree)
        {
            //无帮会无法申请
            if (GameManager.gameManager.PlayerDataPool.GuildInfo.GuildGuid == GlobeVar.INVALID_GUID)
            {
                return;
            }

            CG_GUILD_APPROVE_RESERVE msg = (CG_GUILD_APPROVE_RESERVE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_APPROVE_RESERVE);

            msg.Approver = approver;
            msg.IsAgree  = agree;
            msg.SendPacket();
        }