private void OnTriggerExit2D(Collider2D collision) { Entered = false; DestroyAllObjects(); Hide(); if (CGC != null && currentGroup != null) { CGC.HideCG(currentGroup); } }
void HideCG(string Parent) { GameObject MakeVisible = GameObject.Find(Parent); MakeVisible.GetComponent <Visibility>().visible = false; GameObject cm = GameObject.Find("Canvas_Manager"); CGC = cm.GetComponent <CG_Controller>(); CGC.HideCG(CGC.Puzzle_Tree_1); Invoke("_HideAlert", 5); }