예제 #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     Entered = false;
     DestroyAllObjects();
     Hide();
     if (CGC != null && currentGroup != null)
     {
         CGC.HideCG(currentGroup);
     }
 }
예제 #2
0
    void HideCG(string Parent)
    {
        GameObject MakeVisible = GameObject.Find(Parent);

        MakeVisible.GetComponent <Visibility>().visible = false;
        GameObject cm = GameObject.Find("Canvas_Manager");

        CGC = cm.GetComponent <CG_Controller>();
        CGC.HideCG(CGC.Puzzle_Tree_1);
        Invoke("_HideAlert", 5);
    }