/** "Draw" phase */ CGTurnState Phase2() { Debug.Log("Phase 2: Draw phase"); m_activePlayer.DrawCards(1); ResolveStack(); return(CGTurnState.DEFAULT); }
/** "Draw" phase */ CGTurnState Phase2() { Debug.Log("Phase 2: Draw phase"); //SendPhaseTransition("Draw step"); m_activePlayer.DrawCards(1); ResolveStack(); return(CGTurnState.DEFAULT); }