void OnEnable() { dictionary = CGME.ActionDictionary.GetInstance(); //conditions = dictionary.GetConditions(); action_components = dictionary.GetActionComponents(); }
public ActionEditorNodeGroup(CGME.Action act) : base(act) { dictionary = CGME.ActionDictionary.GetInstance(); action_names = dictionary.GetNames(); add_action_popup = ActionEditorPopupWindow.GetInstance(); }