void OnEnable()
        {
            dictionary = CGME.ActionDictionary.GetInstance();

            //conditions = dictionary.GetConditions();
            action_components = dictionary.GetActionComponents();
        }
        public ActionEditorNodeGroup(CGME.Action act) : base(act)
        {
            dictionary = CGME.ActionDictionary.GetInstance();

            action_names = dictionary.GetNames();

            add_action_popup = ActionEditorPopupWindow.GetInstance();
        }