public override void Use(Player p, string message) { if (p != null) { if (p.level.physics >= 1 && p.level.physics < 5) { sbyte numb = C4.NextCircuit(p.level); C4.C4s c4 = new C4.C4s(numb); p.level.C4list.Add(c4); p.c4circuitNumber = numb; Player.SendMessage(p, "Place any block for c4 and place a " + c.red + "red" + Server.DefaultColor + " block for the detonator!"); p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1); return; } else { Player.SendMessage(p, "To use c4, the physics level must be 1, 2, 3 or 4"); return; } } Player.SendMessage(p, "This command can only be used in-game!"); return; }