private void bBorrar_Click(object sender, EventArgs e) { C4.Clear(); txi.Clear(); th.Clear(); tRdA.Clear(); }
protected void Populate() { using (var session = this.Database.CreateSession()) { var population = new TestPopulation(session); this.c1A = population.C1A; this.c1B = population.C1B; this.c1C = population.C1C; this.c1D = population.C1D; this.c2A = population.C2A; this.c2B = population.C2B; this.c2C = population.C2C; this.c2D = population.C2D; this.c3A = population.C3A; this.c3B = population.C3B; this.c3C = population.C3C; this.c3D = population.C3D; this.c4A = population.C4A; this.c4B = population.C4B; this.c4C = population.C4C; this.c4D = population.C4D; session.Commit(); } }
public static void TestGenInterface_GenType() { IGen <int> iGenC4Int = new C4 <int>(); IGen <object> iGenC4Object = new C4 <object>(); IGen <string> iGenC4String = new C4 <string>(); // TEST6: test non generic virtual method if (iGenC4Int.method1() != 7 || iGenC4Object.method1() != 7 || iGenC4String.method1() != 7) { Console.WriteLine("Failed at TestGenInterface_GenType: non generic method"); pass = false; } // TEST7: test generic virtual method if (iGenC4Int.method2 <int>() != 8 || iGenC4Int.method2 <object>() != 8 || iGenC4Int.method2 <string>() != 8 || iGenC4Int.method2 <A <int> >() != 8 || iGenC4Int.method2 <S <string> >() != 8 || iGenC4Object.method2 <int>() != 8 || iGenC4Object.method2 <object>() != 8 || iGenC4Object.method2 <string>() != 8 || iGenC4Object.method2 <A <int> >() != 8 || iGenC4Object.method2 <S <string> >() != 8 || iGenC4String.method2 <int>() != 8 || iGenC4String.method2 <object>() != 8 || iGenC4String.method2 <string>() != 8 || iGenC4String.method2 <A <int> >() != 8 || iGenC4String.method2 <S <string> >() != 8 ) { Console.WriteLine("Failed at TestGenInterface_GenType: generic method"); pass = false; } }
public void setRespFalse() { A1.SetActive(false); A2.SetActive(false); A3.SetActive(false); A4.SetActive(false); A5.SetActive(false); A6.SetActive(false); A7.SetActive(false); B1.SetActive(false); B2.SetActive(false); B3.SetActive(false); B4.SetActive(false); B5.SetActive(false); B6.SetActive(false); B7.SetActive(false); C1.SetActive(false); C2.SetActive(false); C3.SetActive(false); C4.SetActive(false); C5.SetActive(false); C6.SetActive(false); C7.SetActive(false); }
public static void TestGenInterface_GenType() { IGen <int> iGenC4Int = new C4 <int>(); IGen <object> iGenC4Object = new C4 <object>(); IGen <string> iGenC4String = new C4 <string>(); // TEST6: test non generic virtual method Eval((iGenC4Int.method1().ToString()).Equals("7")); Eval((iGenC4Object.method1().ToString()).Equals("7")); Eval((iGenC4String.method1().ToString()).Equals("7")); // TEST7: test generic virtual method Eval((iGenC4Int.method2 <int>().ToString()).Equals("8")); Eval((iGenC4Int.method2 <object>().ToString()).Equals("8")); Eval((iGenC4Int.method2 <string>().ToString()).Equals("8")); Eval((iGenC4Int.method2 <A <int> >().ToString()).Equals("8")); Eval((iGenC4Int.method2 <S <string> >().ToString()).Equals("8")); Eval((iGenC4String.method2 <int>().ToString()).Equals("8")); Eval((iGenC4String.method2 <object>().ToString()).Equals("8")); Eval((iGenC4String.method2 <string>().ToString()).Equals("8")); Eval((iGenC4String.method2 <A <int> >().ToString()).Equals("8")); Eval((iGenC4String.method2 <S <string> >().ToString()).Equals("8")); Eval((iGenC4Object.method2 <int>().ToString()).Equals("8")); Eval((iGenC4Object.method2 <object>().ToString()).Equals("8")); Eval((iGenC4Object.method2 <string>().ToString()).Equals("8")); Eval((iGenC4Object.method2 <A <int> >().ToString()).Equals("8")); Eval((iGenC4Object.method2 <S <string> >().ToString()).Equals("8")); }
private void HandleLoaded(object sender, RoutedEventArgs e) { const double step = Math.PI * 2 / 10.0; const double offset = Math.PI; C0.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 0.0 * step) * 50.0); C0.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 0.0 * step) * 50.0); C1.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 1.0 * step) * 50.0); C1.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 1.0 * step) * 50.0); C2.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 2.0 * step) * 50.0); C2.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 2.0 * step) * 50.0); C3.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 3.0 * step) * 50.0); C3.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 3.0 * step) * 50.0); C4.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 4.0 * step) * 50.0); C4.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 4.0 * step) * 50.0); C5.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 5.0 * step) * 50.0); C5.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 5.0 * step) * 50.0); C6.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 6.0 * step) * 50.0); C6.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 6.0 * step) * 50.0); C7.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 7.0 * step) * 50.0); C7.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 7.0 * step) * 50.0); C8.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 8.0 * step) * 50.0); C8.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 8.0 * step) * 50.0); }
static int T2_LazyMap() { int sum = 0; for (int i = 0; i < repeats; i++) { foreach (var d in _testDataToSwitchOn) { sum += _typeSwitchDispatch.GetIndex(d) switch { 0 when d is C12 x => 12, 1 when d is C11 x => 11, 2 when d is C10 x => 10, 3 when d is C9 x => 9, 4 when d is C8 x => 8, 5 when d is C7 x => 7, 6 when d is C6 x => 6, 7 when d is C5 x => 5, 8 when d is C4 x => 4, 9 when d is C3 x => 3, 10 when d is C2 x => 2, 11 when d is C1 x => 1, -1 => - 1, _ => throw null, }; } } return(sum); }
private static int SetTextureImage(byte[] Data, int Index, BinaryReader Reader = null) { int TextureFormat = (Data[Index + 1] & 0xE0) >> 5; int BitsPerPixel = (Data[Index + 1] & 0x18) >> 3; int Width = (((Data[Index + 2] << 8) | Data[Index + 3]) & 0x3FF) + 1; int Height = (((BitConverter.ToInt32(Data, 0).Reverse() >> 10) & 0xFF) + 1) * 4; int ImageAddress = (Data[Index + 4] << 24) | (Data[Index + 5] << 16) | (Data[Index + 6] << 8) | Data[Index + 7]; Debug.WriteLine(string.Format("Set Texture | Address: {0} | Texture Format: {1} | Bits Per Pixel: {2} | Width: {3} | Height: {4}", ImageAddress.ToString("X8"), TextureFormat, BitsPerPixel, Width, Height)); if (Reader != null && (ImageAddress & 0x80000000) != 0) { Reader.BaseStream.Seek(ImageAddress & ~0x80000000, SeekOrigin.Begin); int[] PixelData = C4.DecodeC4(Reader.ReadBytes((Width * Height) / 2), Palette.ToArray(), Width, Height); byte[] ImgData = new byte[PixelData.Length * 4]; Buffer.BlockCopy(PixelData, 0, ImgData, 0, ImgData.Length); BitmapSource Img = Util.ToImage(ImgData, Width, Height); MainWindowReference.Texture = Img; using (var FStream = new FileStream(ImageOutputDirectory + "\\Image_" + ImageAddress.ToString("X8") + ".png", FileMode.Create)) { var Encoder = new PngBitmapEncoder(); Encoder.Frames.Add(BitmapFrame.Create(Img)); Encoder.Save(FStream); } } return(8); }
private void A1_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5M^7ain ^5M^7enu\n\n^2-->^5Host Menu\nClient 1 Menu\nReset Menu\nAccount Menu\nTeleport Menu\nVision Menu\nCredit Menu\n\n\n^3Client 0 : ^2" + textBox1.Text + "\n^3Client 1 : ^2" + textBox2.Text + "^5"); if (Key_IsDown((uint)0) == "X") { HostMenuMain.Stop(); B1.Start(); } if (Key_IsDown((uint)0) == "R1") { HostMenuMain.Stop(); Client1.Start(); } if (Key_IsDown((uint)0) == "R3 + L3") { HostMenuMain.Stop(); B1.Stop(); B2.Stop(); B3.Stop(); B4.Stop(); B5.Stop(); Client1.Stop(); C1.Stop(); C2.Stop(); C3.Stop(); C4.Stop(); ResetMenu.Stop(); D1.Stop(); D2.Stop(); D3.Stop(); D4.Stop(); D5.Stop(); AccountMenu.Stop(); E1.Stop(); E2.Stop(); E3.Stop(); E4.Stop(); E5.Stop(); TeleportMenu.Stop(); F1.Stop(); F2.Stop(); F3.Stop(); F4.Stop(); VisionMenu.Stop(); G1.Stop(); G2.Stop(); G3.Stop(); G4.Stop(); G5.Stop(); G6.Stop(); OtherMenu.Stop(); H1.Stop(); PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed"); simpleButton2.Enabled = true; toolStripStatusLabel2.Text = "Not Started !"; toolStripStatusLabel2.ForeColor = Color.Red; simpleButton3.Enabled = false; } }
public C5(byte f0, char f1, C4 f2, char f3, int f4) { F0 = f0; F1 = f1; F2 = f2; F3 = f3; F4 = f4; }
static int T1_TypeSwitch() { int sum = 0; for (int i = 0; i < repeats; i++) { foreach (var d in _testDataToSwitchOn) { sum += d switch { //C40 _ => 40, //C39 _ => 39, //C38 _ => 38, //C37 _ => 37, //C36 _ => 36, //C35 _ => 35, //C34 _ => 34, //C33 _ => 33, //C32 _ => 32, //C31 _ => 31, //C30 _ => 30, //C29 _ => 29, //C28 _ => 28, //C27 _ => 27, //C26 _ => 26, //C25 _ => 25, //C24 _ => 24, //C23 _ => 23, //C22 _ => 22, //C21 _ => 21, //C20 _ => 20, //C19 _ => 19, //C18 _ => 18, //C17 _ => 17, //C16 _ => 16, //C15 _ => 15, //C14 _ => 14, //C13 _ => 13, C12 _ => 12, C11 _ => 11, C10 x => 10, C9 x => 9, C8 x => 8, C7 x => 7, C6 x => 6, C5 x => 5, C4 x => 4, C3 x => 3, C2 x => 2, C1 x => 1, _ => - 1 }; } } return(sum); }
void Start() { Profiler.BeginSample("A"); var a = new A6(); Profiler.EndSample(); Profiler.BeginSample("B"); B b = new B(); Profiler.EndSample(); Profiler.BeginSample("S1"); S1 s1 = new S1(); Profiler.EndSample(); Profiler.BeginSample("Empty"); Empty e0 = new Empty(); Profiler.EndSample(); Profiler.BeginSample("C1"); C1 c1 = new C1(); Profiler.EndSample(); Profiler.BeginSample("C2"); C2 c2 = new C2(); Profiler.EndSample(); Profiler.BeginSample("C3"); C3 c3 = new C3(); Profiler.EndSample(); Profiler.BeginSample("C4"); C4 c4 = new C4(); Profiler.EndSample(); Profiler.BeginSample("C5"); C5 c5 = new C5(); Profiler.EndSample(); Profiler.BeginSample("C6"); C6 c6 = new C6(); Profiler.EndSample(); Profiler.BeginSample("C7"); C7 c7 = new C7(); Profiler.EndSample(); }
public void reset() { C1.reset(); C2.reset(); C3.reset(); C4.reset(); C5.reset(); count = 2; Random rnd = new Random(); }
public void TestOrderMultipleRunAfter() { var a = new A4(); var b = new B4(); var c = new C4(); var s = new IBuildStep[] { b, a, c }; var sorted = Builder.SortSteps(s); Assert.That(sorted, Is.EqualTo(new IBuildStep[] { a, b, c })); }
public TextureEntry(int textureOffset, int width, int height, byte[] textureData, ref ushort[] paletteData, ref uint[] rgba8Palette, int index) { TextureOffset = textureOffset; Width = width; Height = height; Palette = paletteData; Rgba8Palette = rgba8Palette; RawData = textureData; Argb8Data = C4.DecodeC4(textureData, Palette, width, height, GCNToolKit.ColorFormat.RGB5A3); Texture = Utility.CreateBitmap(Argb8Data, width, height); EntryIndex = index; }
public ActionResult <Employee> GetEmployeeByEmail(string email) { var emailAddress = fs(C4.createEmailAddress(email)); var requestIfGoodEmail = emailAddress .Map(email => fs(C4.getEmployeeFromDatabase(_db, email)) .Map(e => (ActionResult <Employee>)Ok(e)) .IfNone(() => NotFound())) .IfNone(() => BadRequest("Invalid email address")); return(requestIfGoodEmail); }
public void TestCylicFreeVersionWithDI() { IUnityContainer container = new UnityContainer(); container.RegisterType <WhatC4Needs, C3ToPackageBAdapter>(); C4 c4 = container.Resolve <C4>(); C3ToPackageBAdapter adapter = (C3ToPackageBAdapter)c4.WhatINeed; Assert.AreEqual(0, adapter.Called); c4.DoC4(); Assert.AreEqual(1, adapter.Called); }
public static void TestI3() { I3 i; var a = new C4(); i = a; Assert.AreEqual("C4", a.Foo()); Assert.AreEqual("C4", i.Foo()); var b = new C5(); i = b; Assert.AreEqual("C4", b.Foo()); Assert.AreEqual("C5", i.Foo()); }
private void simpleButton3_Click(object sender, EventArgs e) { MainMenu.Stop(); HostMenuMain.Stop(); B1.Stop(); B2.Stop(); B3.Stop(); B4.Stop(); B5.Stop(); Client1.Stop(); C1.Stop(); C2.Stop(); C3.Stop(); C4.Stop(); ResetMenu.Stop(); D1.Stop(); D2.Stop(); D3.Stop(); D4.Stop(); D5.Stop(); AccountMenu.Stop(); E1.Stop(); E2.Stop(); E3.Stop(); E4.Stop(); E5.Stop(); TeleportMenu.Stop(); F1.Stop(); F2.Stop(); F3.Stop(); F4.Stop(); VisionMenu.Stop(); G1.Stop(); G2.Stop(); G3.Stop(); G4.Stop(); G5.Stop(); G6.Stop(); OtherMenu.Stop(); H1.Stop(); PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed"); toolStripStatusLabel2.Text = "Not Started !"; toolStripStatusLabel2.ForeColor = Color.Red; simpleButton2.Enabled = true; simpleButton3.Enabled = false; }
public void T03_CyclicSelfReferences() { using (var ms = new MemoryStream()) { var s = new SlimSerializer(); var dIn = new C4(); dIn.FC4 = dIn; s.Serialize(ms, dIn); ms.Seek(0, SeekOrigin.Begin); var dOut = (C4)s.Deserialize(ms); Assert.IsTrue(object.ReferenceEquals(dOut, dOut.FC4)); Assert.IsTrue(object.ReferenceEquals(dOut.FC4, dOut.FC4.FC4)); } }
static void Main(string[] args) { C1 c1 = new C1(); C2 c2 = new C2(); C3 c3 = new C3(); // Constructor injection C4 ExampleClass1 = new C4(c1, c2, c3); ExampleClass1.DoStuff(); // Method injection C5 ExampleClass2 = new C5(); ExampleClass2.DoStuff(c1, c2, c3); Console.ReadKey(); }
public void PublishingInsideHandlerDoesNotThrow() { var target = new C4(); target.EventAggregator = this.ea; this.ea.Subscribe(target); // Add this as a dummy - it has to be a dead reference, which triggers modification of the // 'handlers' collection var dummyTarget = new C1(); this.ea.Subscribe(dummyTarget); dummyTarget = null; GC.Collect(); Assert.DoesNotThrow(() => this.ea.Publish(new M1())); GC.KeepAlive(target); }
protected void Populate() { var population = new TestPopulation(this.Session); this.c1_0 = population.C1A; this.c1_1 = population.C1B; this.c1_2 = population.C1C; this.c1_3 = population.C1D; this.c2_0 = population.C2A; this.c2_1 = population.C2B; this.c2_2 = population.C2C; this.c2_3 = population.C2D; this.c3_0 = population.C3A; this.c3_1 = population.C3B; this.c3_2 = population.C3C; this.c3_3 = population.C3D; this.c4_0 = population.C4A; this.c4_1 = population.C4B; this.c4_2 = population.C4C; this.c4_3 = population.C4D; }
public static void GenericTest() { var c4 = new C4 <C2>(); Console.WriteLine("c4 is C4<C2> : {0}", c4 is C4 <C2>);//c4 is C4는 ㅅㅂ 안통하네 Console.WriteLine("c4 is C4<I1> : {0}", c4 is C4 <I1>); Console.WriteLine("c4 is C4<C1> : {0}", c4 is C4 <C1>); Console.WriteLine("c4.GetType() == typeof(C4<>) : {0}", c4.GetType() == typeof(C4 <>)); Console.WriteLine("c4 is C4.GetType().IsGenericType : {0}", c4.GetType().IsGenericType); Console.WriteLine("c4.GetType().GetGenericTypeDefinition()==typeof(C4<>) : {0}", c4.GetType().GetGenericTypeDefinition() == typeof(C4 <>)); //Result : TFFFTT //C4<I1> c5 = (C4<I1>)c4; casting 불가 //C4<C2> c6 = (c4<C2>)c4; casting 불가 Console.WriteLine(c4.GetType().BaseType); Console.WriteLine(Convenience.IsGenericTypeOf(typeof(C4 <>), c4)); Console.WriteLine(c4.GetType().GetGenericTypeDefinition()); Console.WriteLine("{0}, {1}", c4.GetType().GetGenericArguments()[0], c4.GetType().GetGenericArguments().Length); Console.WriteLine(c4.GetType().GetGenericTypeDefinition() == typeof(C4 <C1>)); Console.WriteLine(c4.GetType().GetGenericTypeDefinition() == typeof(C4 <C2>)); Console.WriteLine(c4 is C4 <C2>); Console.WriteLine(c4.GetType() == typeof(C4 <C2>)); Console.WriteLine(c4.GetType().GetGenericTypeDefinition() == typeof(C4 <>)); Console.WriteLine(typeof(C4 <C1>)); Console.WriteLine(typeof(C4 <C1>).GetGenericArguments()[0]); Console.WriteLine(typeof(C4 <>).GetGenericArguments().Length); Console.WriteLine(typeof(C4 <>).GetGenericArguments()[0]); Console.WriteLine(typeof(C4 <>) == typeof(C4 <>)); Console.WriteLine(typeof(C4 <int>) == typeof(C4 <>)); Console.WriteLine(Convenience.IsGenericTypeOf(typeof(C4 <>), c4)); Console.WriteLine(Convenience.IsGenericTypeOf(typeof(C4 <C2>), c4)); Console.WriteLine(Convenience.IsGenericTypeOf(typeof(C4 <C1>), c4)); Console.WriteLine(Convenience.IsGenericTypeOf(typeof(C4 <C3>), c4)); Console.WriteLine(Convenience.IsGenericTypeOf(typeof(C4 <I1>), c4)); Console.WriteLine("--------------------"); var c2 = new C2(); Console.WriteLine(c2.GetType().GetInterfaces().Contains <Type>(typeof(I1))); }
public override void Use(Player p, string message) { if (p != null) { if (p.level.physics >= 1 && p.level.physics < 5) { sbyte numb = C4.NextCircuit(p.level); C4.C4s c4 = new C4.C4s(numb); p.level.C4list.Add(c4); p.c4circuitNumber = numb; Player.SendMessage(p, "Place any block for c4 and place a " + c.red + "red" + Server.DefaultColor + " block for the detonator!"); p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1); return; } else { Player.SendMessage(p, "To use c4, the physics level must be 1, 2, 3 or 4"); return; } } Player.SendMessage(p, "This command can only be used in-game!"); return; }
public static void OnRecvDropBomb(int id) { PlayerControll.Player[id].bomb = false; C4.CreateBomb(new Vector3(C4.bombpos[0], C4.bombpos[1], C4.bombpos[2]), C4.bombangle, false); C4.bombdropped = true; C4.canpickup = true; if (id == Client.ID) { C4.canpickup = false; PlayerControll.Player[Client.ID].bomb = false; BasePlayer.bomb = false; C4.bombdropped = true; BasePlayer.weapon[4] = null; if (BasePlayer.weapon[0] != null) { vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[0].data.selectName); } else if (BasePlayer.weapon[1] != null) { vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[1].data.selectName); } } }
protected void Populate() { var population = new TestPopulation(this.Session); this.c1A = population.C1A; this.c1B = population.C1B; this.c1C = population.C1C; this.c1D = population.C1D; this.c2A = population.C2A; this.c2B = population.C2B; this.c2C = population.C2C; this.c2D = population.C2D; this.c3A = population.C3A; this.c3B = population.C3B; this.c3C = population.C3C; this.c3D = population.C3D; this.c4A = population.C4A; this.c4B = population.C4B; this.c4C = population.C4C; this.c4D = population.C4D; }
/// <summary> /// Load Event /// </summary> /// <param name="sender">sender Parameter</param> /// <param name="e">Argument Parameter</param> private void HandleLoaded(object sender, RoutedEventArgs e) { const double Step = Math.PI * 2 / 10.0; const double Offset = Math.PI; C0.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (0.0 * Step)) * 50.0)); C0.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (0.0 * Step)) * 50.0)); C1.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (1.0 * Step)) * 50.0)); C1.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (1.0 * Step)) * 50.0)); C2.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (2.0 * Step)) * 50.0)); C2.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (2.0 * Step)) * 50.0)); C3.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (3.0 * Step)) * 50.0)); C3.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (3.0 * Step)) * 50.0)); C4.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (4.0 * Step)) * 50.0)); C4.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (4.0 * Step)) * 50.0)); C5.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (5.0 * Step)) * 50.0)); C5.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (5.0 * Step)) * 50.0)); C6.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (6.0 * Step)) * 50.0)); C6.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (6.0 * Step)) * 50.0)); C7.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (7.0 * Step)) * 50.0)); C7.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (7.0 * Step)) * 50.0)); C8.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (8.0 * Step)) * 50.0)); C8.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (8.0 * Step)) * 50.0)); }
private void C5_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5C^7lient ^21 ^5M^7enu\n\nGod Mode\nMax Ammo\nAll Perks\nRapide Fire\n^2-->^5Lock Controller"); if (Key_IsDown((uint)0) == "R1") { C5.Stop(); C1.Start(); } if (Key_IsDown((uint)0) == "X") { byte[] buffer = new byte[] { 0x01 }; PS3.SetMemory(0x012323b7, buffer); } if (Key_IsDown((uint)0) == "R3") { C5.Stop(); HostMenuMain.Start(); } if (Key_IsDown((uint)0) == "L1") { C5.Stop(); C4.Start(); } }
private static void Choose(int team) { HUD.PlayStop(); C4.SendDropBomb(); if (PlayerPrefs.GetInt("localplay") > 0) { BasePlayer.team = team; BasePlayer.DevSpawn(); } else { BasePlayer.team = team; Client.cs.send_chooseteam(team); ChooseTeam.SetActive(false); vp_FPWeaponHandler.cs.m_CurrentWeaponID = 0; vp_FPInput.cs.Player.SetWeapon.TryStart <int>(0); if (ScoreBoard.gamemode == 1 || ScoreBoard.gamemode == 2 || ScoreBoard.gamemode == 3) { HUD.SetActive(true); SpecCam.SetActive(true); SpecCam.SetFPCam(); } } }
public C3(C4 c2) { }
public C5(C1 c1, C2 c2 = null, C3 c3 = null, C4 c4 = null) { }