Пример #1
0
    private void Awake()
    {
#if UNITY_EDITOR
        m_Effect_Audio             = gameObject.AddComponent <AudioSource>();
        m_Effect_Audio.loop        = false;
        m_Effect_Audio.playOnAwake = false;
        m_ListEffectSound          = new Dictionary <EffectSounds, AudioClip>();
#elif UNITY_ANDROID
        m_BypassAudioManager = gameObject.AddComponent <BypassAudioManager>();
        m_ListEffectSound    = new Dictionary <EffectSounds, BypassAudioSource>();
#endif
    }
Пример #2
0
 public void Awake()
 {
     m_bypassAudioManager = GetComponent <BypassAudioManager>();
 }