private void Awake() { #if UNITY_EDITOR m_Effect_Audio = gameObject.AddComponent <AudioSource>(); m_Effect_Audio.loop = false; m_Effect_Audio.playOnAwake = false; m_ListEffectSound = new Dictionary <EffectSounds, AudioClip>(); #elif UNITY_ANDROID m_BypassAudioManager = gameObject.AddComponent <BypassAudioManager>(); m_ListEffectSound = new Dictionary <EffectSounds, BypassAudioSource>(); #endif }
public void Awake() { m_bypassAudioManager = GetComponent <BypassAudioManager>(); }