Пример #1
0
        void ChangedActiveState(Widget widget)
        {
            ButtonWidget button = widget as ButtonWidget;

            if (button != null)
            {
                button.RedrawBackground();
                RedrawWidget(button);
            }

            LabelWidget label = widget as LabelWidget;

            if (label != null && label.DarkenWhenInactive)
            {
                game.ResetArea(label.X, label.Y, label.Width, label.Height);
                RedrawWidget(label);
            }

            BitmapWidget bitmap = widget as BitmapWidget;

            if (bitmap != null)
            {
                RedrawWidget(bitmap);
            }
        }
Пример #2
0
        protected void RedrawAllButtonBackgrounds()
        {
            int buttons = 0;

            for (int i = 0; i < widgets.Length; i++)
            {
                if (!(widgets[i] is ButtonWidget))
                {
                    continue;
                }
                buttons++;
            }
            if (buttons == 0)
            {
                return;
            }

            using (FastBitmap bmp = game.LockBits()) {
                for (int i = 0; i < widgets.Length; i++)
                {
                    ButtonWidget button = widgets[i] as ButtonWidget;
                    if (button != null)
                    {
                        button.RedrawBackground(bmp);
                    }
                }
            }
        }