Пример #1
0
        public override void Draw()
        {
            var rb = RenderBounds;

            leftButtonRect  = new Rectangle(rb.X, rb.Y, ArrowWidth, rb.Height);
            rightButtonRect = new Rectangle(rb.Right - ArrowWidth, rb.Y, ArrowWidth, rb.Height);

            var leftDisabled  = ListOffset >= 0;
            var leftHover     = Ui.MouseOverWidget == this && leftButtonRect.Contains(Viewport.LastMousePos);
            var rightDisabled = ListOffset <= Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - ContentWidth;
            var rightHover    = Ui.MouseOverWidget == this && rightButtonRect.Contains(Viewport.LastMousePos);

            WidgetUtils.DrawPanel("panel-black", rb);
            ButtonWidget.DrawBackground("button", leftButtonRect, leftDisabled, leftPressed, leftHover, false);
            ButtonWidget.DrawBackground("button", rightButtonRect, rightDisabled, rightPressed, rightHover, false);

            WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", leftPressed || leftDisabled ? "left_pressed" : "left_arrow"),
                                 new float2(leftButtonRect.Left + 2, leftButtonRect.Top + 2));
            WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", rightPressed || rightDisabled ? "right_pressed" : "right_arrow"),
                                 new float2(rightButtonRect.Left + 2, rightButtonRect.Top + 2));

            // Draw tab buttons
            Game.Renderer.EnableScissor(leftButtonRect.Right, rb.Y + 1, rightButtonRect.Left - leftButtonRect.Right - 1, rb.Height);
            var        origin = new int2(leftButtonRect.Right - 1 + (int)ListOffset, leftButtonRect.Y);
            SpriteFont font   = Game.Renderer.Fonts["TinyBold"];

            ContentWidth = 0;

            foreach (var tab in Groups[queueGroup].Tabs)
            {
                var rect     = new Rectangle(origin.X + ContentWidth, origin.Y, TabWidth, rb.Height);
                var hover    = !leftHover && !rightHover && Ui.MouseOverWidget == this && rect.Contains(Viewport.LastMousePos);
                var baseName = tab.Queue == CurrentQueue ? "button-toggled" : "button";
                ButtonWidget.DrawBackground(baseName, rect, false, false, hover, false);
                ContentWidth += TabWidth - 1;

                int2 textSize = font.Measure(tab.Name);
                int2 position = new int2(rect.X + (rect.Width - textSize.X) / 2, rect.Y + (rect.Height - textSize.Y) / 2);
                font.DrawTextWithContrast(tab.Name, position, tab.Queue.CurrentDone ? Color.Gold : Color.White, Color.Black, 1);
            }

            Game.Renderer.DisableScissor();
        }
Пример #2
0
        public override void DrawBackground(Rectangle rect, bool disabled, bool pressed, bool hover)
        {
            var baseName = IsToggled() ? "button-toggled" : "button";

            ButtonWidget.DrawBackground(baseName, rect, disabled, pressed, hover);
        }