private void OnMouseUpAsButton()
    {
        onCubeSelected.Raise();

        audio.Play();
        acceptButton.SetActive(true);
        if (!IsSelect)
        {
            buttonAccept.GetButtonImage(cubeData);

            transform.localScale += new Vector3(50f, 50f, 50f);

            shop.SelectCube(gameObject);
        }
    }