private IEnumerator InitializeBundleSystemInternal()
    {
        // set whether the bundle system debug UI is shown based on set bool
        BundleManager.ShowDebugGUI = showBundleSystemDebugGUI;
        // set whether the bundle system logs messages based on set bool
        BundleManager.LogMessages = logBundleSystemMessages;

        // initialize the bundle system and wait till finished
        yield return(BundleManager.Initialize());

        // trigger event to denote that the bundle system is finished initializing
        BundleSystemSetupEvent.Trigger();
    }
 public void OnMMEvent(BundleSystemSetupEvent eventType)
 {
     // register all relevant prefabs for network spawnability
     //RegisterSpawnablePrefabs();
 }