private void Start()
    {
        if (Scene_Loader.current_scene == 11)
        {
            Add_bullets.ammo_count = 192;
        }

        burst_gun_script    = FindObjectOfType <Burst_Gun>();
        bullets_cost_money  = FindObjectOfType <Money_Manager>();
        bullets_selector_UI = GameObject.Find("Burst Gun Bullets").GetComponent <Bullets_Selector_UI>();
    }
    private void Start()
    {
        if (Scene_Loader.current_scene == 11)
        {
            Add_bullets.ammo_count = 300;
        }

        assualt_rifle_script = FindObjectOfType <Assault_Rifle>();
        money_manager        = FindObjectOfType <Money_Manager>();
        bullets_selector_UI  = GameObject.Find("Assault Rifle Bullets").GetComponent <Bullets_Selector_UI>();
    }
Пример #3
0
 private void Start()
 {
     sniper_rifle_script = FindObjectOfType <Sniper_Rifle>();
     bullets_cost_money  = FindObjectOfType <Money_Manager>();
     bullets_selector_UI = GameObject.Find("Sniper Rifle Bullets").GetComponent <Bullets_Selector_UI>();
 }