private void Start() { if (Scene_Loader.current_scene == 11) { Add_bullets.ammo_count = 192; } burst_gun_script = FindObjectOfType <Burst_Gun>(); bullets_cost_money = FindObjectOfType <Money_Manager>(); bullets_selector_UI = GameObject.Find("Burst Gun Bullets").GetComponent <Bullets_Selector_UI>(); }
private void Start() { if (Scene_Loader.current_scene == 11) { Add_bullets.ammo_count = 300; } assualt_rifle_script = FindObjectOfType <Assault_Rifle>(); money_manager = FindObjectOfType <Money_Manager>(); bullets_selector_UI = GameObject.Find("Assault Rifle Bullets").GetComponent <Bullets_Selector_UI>(); }
private void Start() { sniper_rifle_script = FindObjectOfType <Sniper_Rifle>(); bullets_cost_money = FindObjectOfType <Money_Manager>(); bullets_selector_UI = GameObject.Find("Sniper Rifle Bullets").GetComponent <Bullets_Selector_UI>(); }