Пример #1
0
 // Use this for initialization
 void Start()
 {
     mSpawnTimer       = SpawnTime;
     mSpawnChangeCount = SpawnChangeNum;
     randExpType();
     mSpawnMng = GameObject.Find("Spawners").GetComponent <spawnMng> ();
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        mLife = Life;
        switch (EnemyType)
        {
        case eEnemyType.Normal:
            break;

        case eEnemyType.NormalRange:
            break;

        case eEnemyType.Fly:
            GetComponent <Rigidbody> ().useGravity = false;
            break;

        case eEnemyType.FlyRange:
            GetComponent <Rigidbody> ().useGravity = false;
            break;
        }

        updateColor();

        mSpawnMng = GameObject.Find("Spawners").GetComponent <spawnMng> ();
    }