// Use this for initialization void Start () { The_Perk = GameObject.Find ("Double Points"); perks = GameObject.Find ("Perks Holder").GetComponent<PerksManager> (); enemy = GameObject.FindGameObjectWithTag ("shotEnemy").GetComponent<Bullet_hit> (); perkImage.enabled = false; life.perkImage.enabled = false; power.perkImage.enabled = false; }
public void Start() { _enemySource = GetComponent<AudioSource>(); _enemySource.Stop(); _bullet = GetComponent<Bullet_hit>(); _attackTime = Time.time; _playerHealth = GameObject.Find("Player").GetComponent<PlayerHealth>(); _target = GameObject.Find("Player").transform; _playAnimation = GetComponent<Animation>(); }