// Use this for initialization
	void Start ()
	{
		The_Perk = GameObject.Find ("Double Points");
		perks    = GameObject.Find ("Perks Holder").GetComponent<PerksManager> ();
		enemy    = GameObject.FindGameObjectWithTag ("shotEnemy").GetComponent<Bullet_hit> ();
		perkImage.enabled = false;
		life.perkImage.enabled = false;
		power.perkImage.enabled = false;
	}
    public void Start()
    {
        _enemySource = GetComponent<AudioSource>();
        _enemySource.Stop();

        _bullet = GetComponent<Bullet_hit>();

        _attackTime = Time.time;

        _playerHealth = GameObject.Find("Player").GetComponent<PlayerHealth>();
        _target = GameObject.Find("Player").transform;

        _playAnimation = GetComponent<Animation>();
    }