public void Attack(SkillManager.SkillType bulletType) { if (!SkillManager.isReady(bulletType)) { return; } SkillManager.stamp(bulletType); robotAnimator.SetTrigger("Attack"); spawner.spawnBullet(bulletType); }
public void Attack(SkillManager.SkillType bulletType) { if (!SkillManager.isReady(bulletType)) { return; } SkillManager.stamp(bulletType); robotAnimator.SetTrigger("Attack"); spawner.spawnBullet(bulletType); }