private void OnTriggerEnter2D(Collider2D collision) { BulletShoot bullet = collision.GetComponent <BulletShoot>(); if (bullet != null) { bullet.AddScare(Freeze); } }
void Shoot() { BulletShoot bullet = Instantiate(bulletPrefab, new Vector2(playerTransform.position.x + direction, playerTransform.position.y), Quaternion.identity) as BulletShoot; bullet.direction = direction; }