Ejemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        BulletShoot bullet = collision.GetComponent <BulletShoot>();

        if (bullet != null)
        {
            bullet.AddScare(Freeze);
        }
    }
Ejemplo n.º 2
0
    void Shoot()
    {
        BulletShoot bullet = Instantiate(bulletPrefab, new Vector2(playerTransform.position.x + direction, playerTransform.position.y), Quaternion.identity) as BulletShoot;

        bullet.direction = direction;
    }