Пример #1
0
 public Mosquit(asd.Vector2DF pos, Bullet.Company bulletCompany, Player player) :
     base(pos, bulletCompany)
 {
     this.player = player;
     AddGraph(new Graph(new asd.Color(200, 100, 0),
                        "[+]",
                        " |"));
     base.OnUpdate();
 }
Пример #2
0
 public Baasi(asd.Vector2DF pos, Bullet.Company bulletCompany, Player player) :
     base(pos, bulletCompany)
 {
     this.player = player;
     AddGraph(new Graph(new asd.Color(200, 50, 100),
                        "==-=;          _--[+]         [+]  |+   ",
                        "      [_+_]~~^^    |           |   +==--",
                        "-----   |     -----------               ",
                        "     \\-=|===-/           \\-=|=----=|=---"));
     base.OnUpdate();
 }
Пример #3
0
 public RedBird(asd.Vector2DF pos, Bullet.Company bulletCompany) :
     base(pos, bulletCompany)
 {
     AddGraph(new Graph(new asd.Color(255, 0, 0),
                        " + ",
                        "^T^"));
     AddGraph(new Graph(new asd.Color(50, 0, 0),
                        "< >",
                        "   "));
     base.OnUpdate();
 }
Пример #4
0
 public Gunship(asd.Vector2DF pos, Bullet.Company bulletCompany) :
     base(pos, bulletCompany)
 {
     AddGraph(new Graph(new asd.Color(200, 64, 64), new int[, ] {
         { ' ', ' ', (int)C.Triangle1, (int)C.Triangle2, ' ', ' ' },
         { ' ', ' ', (int)C.Triangle3, (int)C.Triangle4, ' ', ' ' },
         { ' ', (int)C.Slash1, '[', ']', (int)C.Slash2, ' ' },
         { (int)C.Slash1, ' ', (int)C.Slash2, (int)C.Slash1, ' ', (int)C.Slash2 },
         { (int)C.Triangle3, (int)C.Triangle3, (int)C.Triangle1, (int)C.Triangle2, (int)C.Triangle4, (int)C.Triangle4 },
         { ' ', (int)C.Triangle2, (int)C.Triangle3, (int)C.Triangle4, (int)C.Triangle1, ' ' },
         { ' ', (int)C.Triangle3, (int)C.Triangle2, (int)C.Triangle1, (int)C.Triangle4, ' ' },
         { ' ', ' ', (int)C.Triangle3, (int)C.Triangle4, ' ', ' ' }
     }));
     base.OnUpdate();
 }
Пример #5
0
 public Enemy(asd.Vector2DF pos, Bullet.Company bulletCompany)
 {
     Position           = pos;
     this.bulletCompany = bulletCompany;
 }