public Mosquit(asd.Vector2DF pos, Bullet.Company bulletCompany, Player player) : base(pos, bulletCompany) { this.player = player; AddGraph(new Graph(new asd.Color(200, 100, 0), "[+]", " |")); base.OnUpdate(); }
public Baasi(asd.Vector2DF pos, Bullet.Company bulletCompany, Player player) : base(pos, bulletCompany) { this.player = player; AddGraph(new Graph(new asd.Color(200, 50, 100), "==-=; _--[+] [+] |+ ", " [_+_]~~^^ | | +==--", "----- | ----------- ", " \\-=|===-/ \\-=|=----=|=---")); base.OnUpdate(); }
public RedBird(asd.Vector2DF pos, Bullet.Company bulletCompany) : base(pos, bulletCompany) { AddGraph(new Graph(new asd.Color(255, 0, 0), " + ", "^T^")); AddGraph(new Graph(new asd.Color(50, 0, 0), "< >", " ")); base.OnUpdate(); }
public Gunship(asd.Vector2DF pos, Bullet.Company bulletCompany) : base(pos, bulletCompany) { AddGraph(new Graph(new asd.Color(200, 64, 64), new int[, ] { { ' ', ' ', (int)C.Triangle1, (int)C.Triangle2, ' ', ' ' }, { ' ', ' ', (int)C.Triangle3, (int)C.Triangle4, ' ', ' ' }, { ' ', (int)C.Slash1, '[', ']', (int)C.Slash2, ' ' }, { (int)C.Slash1, ' ', (int)C.Slash2, (int)C.Slash1, ' ', (int)C.Slash2 }, { (int)C.Triangle3, (int)C.Triangle3, (int)C.Triangle1, (int)C.Triangle2, (int)C.Triangle4, (int)C.Triangle4 }, { ' ', (int)C.Triangle2, (int)C.Triangle3, (int)C.Triangle4, (int)C.Triangle1, ' ' }, { ' ', (int)C.Triangle3, (int)C.Triangle2, (int)C.Triangle1, (int)C.Triangle4, ' ' }, { ' ', ' ', (int)C.Triangle3, (int)C.Triangle4, ' ', ' ' } })); base.OnUpdate(); }
public Enemy(asd.Vector2DF pos, Bullet.Company bulletCompany) { Position = pos; this.bulletCompany = bulletCompany; }