Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     menu_holder = Object.FindObjectOfType <ud_holder>().gameObject;
     btn         = gameObject.GetComponent <Button>();
     btn.onClick.AddListener(DestroyClick);
     bh = GameObject.FindObjectOfType <Building_Holder>();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     menu_holder = Object.FindObjectOfType <CanvasGroup>().gameObject;
     awake       = false;
     //should not be live before we drop it into place
     alive   = false;
     bh      = GameObject.FindObjectOfType <Building_Holder>();
     selfnum = bh.num_build;
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     menu_holder = Object.FindObjectOfType <ud_holder>().gameObject;
     awake       = false;
     //should not be live before we drop it into place
     alive          = false;
     bh             = GameObject.FindObjectOfType <Building_Holder>();
     selfnum        = bh.num_build;
     highlighted    = gameObject.GetComponent <MeshRenderer>().material;
     objectRenderer = gameObject.GetComponent <Renderer>();
     g = Object.FindObjectOfType <GoldManager>();
 }