// Start is called before the first frame update void Start() { menu_holder = Object.FindObjectOfType <ud_holder>().gameObject; btn = gameObject.GetComponent <Button>(); btn.onClick.AddListener(DestroyClick); bh = GameObject.FindObjectOfType <Building_Holder>(); }
// Start is called before the first frame update void Start() { menu_holder = Object.FindObjectOfType <CanvasGroup>().gameObject; awake = false; //should not be live before we drop it into place alive = false; bh = GameObject.FindObjectOfType <Building_Holder>(); selfnum = bh.num_build; }
// Start is called before the first frame update void Start() { menu_holder = Object.FindObjectOfType <ud_holder>().gameObject; awake = false; //should not be live before we drop it into place alive = false; bh = GameObject.FindObjectOfType <Building_Holder>(); selfnum = bh.num_build; highlighted = gameObject.GetComponent <MeshRenderer>().material; objectRenderer = gameObject.GetComponent <Renderer>(); g = Object.FindObjectOfType <GoldManager>(); }