private void OnTriggerEnter(Collider hit) { /* if (hit.gameObject.tag == "RED_PLAYER" && !isLocalPlayer) * { * player = hit.gameObject.GetComponent<PlayerStats>(); * player.CmdRemoveHealth(damageToPlayer); * Debug.Log("Red Player Hit"); * * } * if (hit.gameObject.tag == "BLUE_PLAYER" && !isLocalPlayer) * { * player = hit.gameObject.GetComponent<PlayerStats>(); * player.CmdRemoveHealth(damageToPlayer); * Debug.Log("Blue Player Hit"); * * }*/ if (hit.gameObject.tag == "RED_BUILDING_HQ") { building = hit.gameObject.GetComponent <BuildingStats>(); building.RemoveHealth(damageToBuildings); Debug.Log("Take that building scum!"); } if (hit.gameObject.tag == "BLUE_BUILDING_HQ") { building = hit.gameObject.GetComponent <BuildingStats>(); building.RemoveHealth(damageToBuildings); Debug.Log("Take that building scum!"); } if (hit.gameObject.tag == "EnemyAI") { //HEALTH = hit.GetComponent<EnemyAI>(); //HEALTH.RemoveHealth(damageToPlayer); print("Enemy Ouch"); } }