Пример #1
0
    public void UpgradeButton()
    {
        if (!playerStats)
        {
            NewPlayer();
        }

        if (playerStats == null)
        {
            return;
        }

        if (playerStats.Wood - buildingStats.GetUpgradeWood() >= 0 &&
            playerStats.Stone - buildingStats.GetUpgradeStone() >= 0)
        {
            playerStats.Wood  -= buildingStats.GetUpgradeWood();
            playerStats.Stone -= buildingStats.GetUpgradeStone();
            grabPlayerStats.BuildingBoughtSoldRepairedUpgraded();
            buildingStats.CalculateRepairCosts();
            UpdateRepairCostAndHealth();
            buildingStats.BuildingUpgrade();
        }
    }
Пример #2
0
    public void SellMenuStats()
    {
        if (!playerStats)
        {
            NewPlayer();
        }

        buildingStats        = BuildingPrefab.GetComponent <BuildingStats>();
        healthScript         = BuildingPrefab.GetComponent <HealthScript>();
        txtName.text         = buildingStats.Name + " Level " + buildingStats.Level;
        txtDamage.text       = "Damage: " + buildingStats.Damage;
        txtUpgradePrice.text = "Upgrade: Wood: " + buildingStats.GetUpgradeWood() + ", Stone: " +
                               buildingStats.GetUpgradeStone();
        UpdateRepairCostAndHealth();
    }