Пример #1
0
 // Use this for initialization
 void Start()
 {
     //gameInit();
     players     = new List <Player>();
     connections = new List <int>();
     BuffableLoose.baseline();
     //Debug.Log("enable");
     SceneManager.sceneLoaded += OnSceneLoaded;
 }
Пример #2
0
    // Use this for initialization
    public override void OnStartLocalPlayer()
    {
        //Debug.Log("start");
        //if (isLocalPlayer)
        //{
        inp = GetComponent <PhysicalInput>();
        CmdServerInit();
        BuffableLoose.baseline();

        //}

        SetReadyButton();
    }